I think that there should be an option to do a "NaN Scan" somewhere. What the NaN Scan does is that it checks through all the important variables in the game; when it finds NaN in a variable, it automatically sets the variable back to 0, then continues the scan until it is finished.
Quite annoying when there's NaN pressure destroying everything in your save.
(Note: NaN pressure is possible; create a tight box of ACEL (life 65535, use in console !set life acel 65535) and put one pixel of something like BGLA inside it. Doesn't work for all elements, but it happens)
What about the pixel velocities themselves? Sometimes, ACEL can also NaN the velocities of the pixels. I know that because I have a debug script I got from someone...