TPTs Mod Version 3

  • RCAProduction
    9th Jun 2014 Member 0 Permalink

    TPTs Mod Version 3 Update 0.

     

     

    It includes:

     

    -Over forty new elements

    -Special HUD, which includes Absolute TempVX, and VY readings.

    -TUNG emits electrons at -7 pressure

    -Updates from cracker64's manager

     

    ABOUT THE HUD

     

      This mod includes a new HUD. Here is how to use it. When the mod first opens it is set by default to turn on the custom HUD and turn off the normal one. If you would still prefer the old HUD, here is what you do: Turn off the HUD by pressing the < key. This will turn it COMPLETELY OFF. To return to the normal HUD, press h. To return to the mod's HUD, press h, then press the > key. To turn on the extra HUD which includes absolute temp, VX, and VY, press the + button. To turn it off press the - button.

      The item in the HUD, left to right, top to bottom, are: Day, Month Hour, Minute, Second, Particle count. Element type, Ctype, Temperature of element, and pressure at mouse location. Life, Tmp, and X/Y Coordinates of your mouse. Absolute temperature, Velocity X of selected particle, Velocity Y of selected particle.

     

      The time setting may not be the same for everyone. Mac and Linux will show an example date of "Mon Jun 9 13:45:21 2014." The same date on a Windows computer is "06/09/14 13:45:21"

     

    Click THIS to access the code to install for the first time.

     

    Link to development post: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=18882

    Edited 4 times by RCAProduction. Last: 9th Jun 2014
  • Sylvi
    9th Jun 2014 Moderator 0 Permalink

    Why did you repost this? The first one you made was moved for a good reason to the Lua section.

  • RCAProduction
    9th Jun 2014 Member 0 Permalink

    @Lockheedmartin (View Post)

     It's different. If it is not acceptable, by all means remove it. 

     

    Cheers,

     

    RCAP

  • jacob1
    9th Jun 2014 Developer 0 Permalink
    The thread and link to the script look exactly the same to me. If you want, you can just edit your old one. It doesn't need to be in two sections of the forums, and belongs in the lua section only, really.

    Edit: well, the title is different, so i'll move this one to the lua section and lock the original.
    Edited once by jacob1. Last: 9th Jun 2014
  • RCAProduction
    9th Jun 2014 Member 0 Permalink

    @jacob1 (View Post)

    The thread leaves out quite a lot of the useless information that would be used in the Lua section. This is the release. I see no difference between this and other threads in this section. If you could please clarify, that would be wonderful.

     

    -RCAP

  • jacob1
    9th Jun 2014 Developer 0 Permalink
    Ok, when I clicked on the thread originally, both threads were exactly the same. I guess figure out what you want to do with them then, I can unlock the other if you need, but you should probably just have one thread for your mod so it doesn't confuse people.
  • anthony2708
    19th Jun 2014 Member 0 Permalink

    when I load the mod it says COLR is unrecognised, what's with that?

  • RCAProduction
    22nd Jun 2014 Member 0 Permalink

    Anthony, COLR is an element... I have no idea what it means by "COLR is unrecognized." That shouldn't happen...

     

    What OS do you have? (Windows, Linux, Mac?)