How to change an element into another matter by just using the console.
Like this: STNE is a gas, Solid ACID, Liquid DMND and BHOL as a gas!!
It's crazy if you change the property of the elements.. :)
O.o I created a solid fire and solid plasma, But it's moving because FIRE/PLSM is creating a small amounts of pressure.
tpt.el.(element).state= command is confusing.. I don't know how to use that command.
What is VAPR?? Is that a scrapped element or tools?
VAPR not to be confused withwater vapor??
Make sure you edit
h4zardz1:
tpt.el.(element)gravity=0.00001/0.763/0 (gas/liquid and powder/solid)
you didn't put full stop after (element)
All what @h4zardz1 (View Post) did is just he is changing the property of the element you want to target
for example
State : What state is this element? Options are ST_NONE, ST_SOLID, ST_LIQUID, ST_GAS. Powders use solid, energy particles and some other random things use none
Diffusion : How much the particle "wiggles" around (think GAS or HYGN). Set at 0, except for gasses, which is a positive number. Up to 3 (or higher) for a large amount of wiggle, GAS is 0.75f, HYGN is 3.00f
Gravity : How fast the particle falls. A negative number means it floats. Generally very small, most gasses are negative, everything else is usually less than 0.04f
if you look at the code lets say for example water
State = ST_LIQUID;
Diffusion = 0.00f;
Gravity = 0.1f;
use this in the console
tpt.el.what element do you want to edit.what property do you want to edit=what do you want to change it to
for example
tpt.el.watr.diffusion=0.2
for more information
more properties and how to code
Source code for elements (note not all elements named the same for example LOXY named LO2)
Seems I need to learn Lua first... (T_T")
Good luck with that
tpt.el.inst.falldown = 0
tpt.el.inst.diffusion = 5
tpt.el.inst.gravity = -2