Spaceship neutron engine

  • SGAtlantis
    20th Apr 2014 Member 0 Permalink

    All my spaceships are built with a "powered breakable clone"-using neutron engine. But the problem is: The neutrons are spreading around and don't go in straight lines! Can someone help me to solve this problem? Edit from 24. april: THX for all the help to you both!

    Edited once by SGAtlantis. Last: 24th Apr 2014
  • boxmein
    20th Apr 2014 Former Staff 0 Permalink
    @SGAtlantis (View Post)
    Neutrons don't go in straight lines, ever! Neutrons fly around like the crazy maniacs they are. You can convert photons that fly in straight lines perfectly into neutrons (which will still fly in straight lines) with INVS.
    Edited once by boxmein. Last: 20th Apr 2014
  • NF
    20th Apr 2014 Member 0 Permalink

    The last time I made really good save was 2012. So I can't, help you.

  • zBuilder
    20th Apr 2014 Member 0 Permalink

    boxmein:

    @SGAtlantis (View Post)
    Neutrons don't go in straight lines, ever! Neutrons fly around like the crazy maniacs they are. You can convert photons that fly in straight lines perfectly into neutrons (which will still fly in straight lines) with INVS.

     

    no,actually they don't. they only fly in straight lines at first but then quickly devolve into their random flying once more.

     




    edit: though I admit, it's likely the closest thing to straight nutrons without Lua.
    Edited once by zBuilder. Last: 20th Apr 2014
  • SGAtlantis
    24th Apr 2014 Member 0 Permalink

    @zBuilder (View Post)

    That seems to be VERY near at "directly straight" so I will use this version for my ships now but is there a way to have easily-destroyable VOID and a second question: is INVS destroyable (I know nearly nothing about things in the force- and powered-tabs) With destroyable INVS I meant not by DEST or BOMB or generally things in the tab "explosives" :) Edit from 24. april: And sorry for not answering so long I didn't even remember that I made a thread like this LOL

    Edited once by SGAtlantis. Last: 24th Apr 2014
  • zBuilder
    24th Apr 2014 Member 0 Permalink

    I don't think INVIS can be destroyed, but if the preasure gets too high it will turn invisible until the preassure subsides(as per the main functionality of it). the implications of that in an engine that uses them to make less wild neutrons is that will begin letting photons out instead, but other then that it should be fine.

    edit: both bomb and dest destroy INVIS

    Edited 2 times by zBuilder. Last: 24th Apr 2014
  • KydonShadow
    25th Apr 2014 Member 0 Permalink

    @zBuilder (View Post)

    as well as every other non-indestructible element. So what?

     

     

    Edited once by KydonShadow. Last: 25th Apr 2014
  • SGAtlantis
    25th Apr 2014 Member 0 Permalink

    zBuilder:

    I don't think INVIS can be destroyed, but if the preasure gets too high it will turn invisible until the preassure subsides(as per the main functionality of it). the implications of that in an engine that uses them to make less wild neutrons is that will begin letting photons out instead, but other then that it should be fine.

    edit: both bomb and dest destroy INVIS

     

    Ok THX for help (I've read this AFTER I improved all my ships with INVS) AAAAAND: If I try to use INVS for turning PHOT into NEUT, they are going straight without ANY spreading :)