TPT's Bomb History

  • PTuniverse
    28th Feb 2014 Member 2 Permalink

    Please note that this is not a perfect history of bombs in TPT; knowing the history of bombs is tough, because there was a huge time gap from when I first played TPT in the early days to the TPT we all play, and knowing bomb history requires a lot of version history knowledge itself. If you see any mistakes or any suggestions, please let me know!

     

    (STILL UNDER CONSTRUCTION. IT IS NOT COMPLETE!)

    TPT's Bomb History version 0.61

     

    *[pc] means Please Confirm, and these are things that I am uncertain of. The question will be given at the end of each paragraph.

     

    Bombs; one of the fundamental creative branches that most likely lead TPT to its current glory were simple long ago, but as the coming of the new elements came together, they gave way to the large variety of bombs today; some even more powerful than others.

     

    In the first versions of TPT, bombs never really were that good; the small variety of elements didn't make their current bombs special at all, even though they were close. The unrealistic bombs that only created lava that seemingly spread through every metal at a slow rate were common and not that good, until the introduction of heat simulation came to be.

     

    Heat simulation was one of the few factors that made bombs more popular and powerful; since uranium was given the unique ability to heat up under pressure*[pc] and was a byproduct of plutonium, and the fact that neutrons released from plutonium are quite hot in large quantities meant that it was no longer the slow lava-seeping bombs that weren't so interesting. They instead became near-realistic bombs that caught the attention of many more people than bombs did before.

     

    (*[pc]1 regarding uranium: Was uranium's unique heat ability introduced at the same time heat simulation was released?)

     

    Then more updates came. The introduction of deuterium oxide (DEUT) had a slowly increasing impact on the popularity of bombs. They were known for their ability to not only release neutrons under exposure to them, but also the ability to compress itself into tinier quantities while retaining the same density of pixels and properties as it got colder. One of the first few saves to utilize compressed DEUT explosion was an interactive save with buttons that did different things. Specifically one of the last buttons caused a massive DEUT explosion. At the time, these explosions were weaker, as cooling and compressing was the only known method for doing this. Until...

     

    The console came. The console long before was a tool that did not support Lua; instead, it was operated under the basic "set property element" instruction. Upon its introduction, not many people knew about its existence until it was most likely discovered by a person who tried to switch to velocity display*[pc]. The console didn't have many actual good uses even after it went public, until a user found out that he could use the console to make DEUT explosions more powerful. And so he did.

     

    (*[pc]2 regarding how deuterium was found: Was the console really activated using the "~" button long ago? Answered by nucular!)

     

    After the save of the modified DEUT explosion became more and more popular, the popularity of bombs skyrocketed as people began typing "set life deut 10000000000". It was a common practice for players to do this, long before they were reminded of the limit for how much life could be stored when you stamped something (in this case, bombs). After this, DEUT explosions were glorified and became the common type of bomb in the v45s of Powder Toy. Yet, there were little people who were aware that although DEUT seems to be powerful due to the huge amount of neutrons it releases, quantity does not always equal quality.

     

    Newtonian gravity was later added. Like DEUT, its impact is a slope. Its usefulness in the creation of the best bombs will be mentioned later.

     

    Soon after PTuniverse established the common knowledge of the stamping limit which was 65536*[pc], less people quarreled about how their "bombs don't work because they look normal when I stamp them". An updated then introduced the fusion process into the world of TPT. The fusion process opened the door to modern bombs.

     

    (*[pc]3 regarding who established the stamping limit: Was I really the first person to establish the stamping limit?)

     

    Fusion was shown to the public via a save that demonstrates fusion, and its use in bombs. Then the race to find the best fusion bomb began (and it might as well still be ongoing today). This was combined with LIGH, which, when striking, produces both immense heat and pressure, the two simple ingredients for starting fusion. EXOT was later released. Its use as a bomb material is to explode into "superheated WARP" when exposed to too much ELEC, and even the WARP releases ELEC, meaning that EXOT's explosive process is viral; it can spread to almost any connected pixel.

     

    As you may know, WARP displaces elements. Combine this with eternal heating, and you get a lava parasite pixel that literally goes into stuff and melts them from within. GBMB was later found to react strangely to powders and liquids. A person utilized these effects to create the King of the Bombs: The Azure Lotus.

    The Azure Lotus was an infamous bomb known for its ability to do massive damage through Newtonian gravity and superheated WARP. Variants of this kind of bombs are known as the Lotus series. Lowered bomb scaling (Azure Bravo) shows that the pixel-to-damage ratio is a 1:30 radius and possibly even larger with the higher scale bombs.

     

    During the "Deserted Time of v88", secret behind-the-scenes work was going on. People who saw the Beta thought: "This element might as well revolutionize Powder Toy once it comes into play". A month or 2 later, the update was finally released, introducing the current impactor of bomb popularity: PROT. The proton is well recognized for its ability to transmit heat while passing through objects, and its ability to set off DEUT like NEUT does. After a few hours, everybody who worked on DEUT bombs took a change of plan and immediately switched from NEUT to PROT. Very few bombs use the Lotus framework along with PROT (ex. Aftermath), and they are part of the Lotus series descendants.

     

    From this day onwards, the new generation of borders (named after the first*[pc] of its kind, "Heaven's Borders", are giant walls built to resist massive nuclear explosions) still prove a tough challenge, even to the new generation bombs. And in the next year, people will look back to this thread and see this as a reminder of Powder Toy's past and how the game and its bombs stood up together to become what it is today.

     

    (*[pc]4 regarding borders: Was "Heaven's Borders" really the first of its kind?)

    Edited 6 times by PTuniverse. Last: 2nd Mar 2014
  • nucular
    28th Feb 2014 Member 0 Permalink
    [pc]2: The console was always opened using the tilde-key. May be different between keyboard layouts though (^ on QWERTZ for example)
    [pc]3: It just uses the fact that 65536 is the maximal number that fits into a 16-bit short. At least the devs always knew it :P
  • PTuniverse
    28th Feb 2014 Member 0 Permalink

    @nucular (View Post)

     True, true. But what I mean by establish is to "publicize" the fact.

  • Schneumer
    2nd Mar 2014 Member 0 Permalink

    Wait, did you make heaven's borders?

    Was it really the first?

    What about ligh cores?

    Fusion?

    Sing explosions?

    Bcln/Thdr?

    And what about my aftermath bomb? I mean.....

    It definitely didn't make TPT history or anything but I think it belongs in the azure lotus part. Or the proton part. Or no part, whatever you want to do.

    Edited 2 times by Schneumer. Last: 2nd Mar 2014
  • PTuniverse
    2nd Mar 2014 Member 0 Permalink

    @Schneumer (View Post)

     1. Yeah.

    2. ... Added as "please confirm"

    3. LIGH Cores? Do you mean the giant bombs that shot out only LIGH?

    4. Fusion?

    5. Hmm, I'll put a small bit of info on that.

    6. Sure, although I've never really saw them frequently enough to write good details.

    7. Maybe.

    These changes will be made soon.

  • EE
    2nd Mar 2014 Banned 1 Permalink
    This post is hidden because the user is banned
  • CeeJayBee
    2nd Mar 2014 Member 0 Permalink

    @EE (View Post)

     Lolwut

  • jacob1
    2nd Mar 2014 Developer 1 Permalink
    I don't think any one user discovered and made everyone know that 65535 was the max. People today probably still don't know >_>, that's why I changed it so that when you save a save, and the life is greater than 65535, it just drops down to 65535. That way people can do !set life all 12348712431243 without any problem reloading it (well maybe if it went negative there might be a problem, not sure)

    For the uranium thing, I found this in a really old README:
    * Version 34.0 (Beta)
    o Heat Simulation (With free bugs and glitches)
    o New Element: Uranium, heats up when pressurised.
    Edited once by jacob1. Last: 2nd Mar 2014
  • h4zardz1
    7th Mar 2014 Member 0 Permalink

    pc4: no. circovik's.

    august 2012.

    yours:

    maret 2013. that is the data.

    Edited once by h4zardz1. Last: 7th Mar 2014