I was wondering whether it is possible to hack SOAP and make particlesof it connect into a bubble. I have analysed bubbles and have noticed the use of tmp and tmp2 properties reference the next and previous bubble particle. A connection would be between a particle with tmp = 3124 and another particle with tmp2 = 3124. However, manually setting the properties do not generate the bubble visual appearance. So I m asking, is it possible to generate bubbles in tpt other than the '!bubble 200,200' command? I have seen some wonderful soap-based saves.
I have since noticed the need for ctype=gun. Are the bubbles controlled with internal properties?
I have been wondering some of the same stuff, actually. I really wwant to see the answer for this one.
Buubles are magic.
Let me explain me.
As you can read in the [REDACTED], the [REDACTED] are made in the [REDACTED] code.
Now, in the [REDACTED] code, line [REDACTED] shows that the [REDACTED] is made in the [REDACTED] function.
This is all very complicated and you should not try to uncover the secrets of [REDACTED] as I just did.
[REDACTED]
Seeking for the answer too
I am pretty sure that xetalim is right. Bubbles are magic. At least to those who don't understand the code behind them. Because bubbles don't stamp or save that well, I believe that they are governed by internal properties - properties unattainable and unchangable in the powder toy.
Very helpful, nucular. I can't make bubbles connect by setting the tmp(2)'s and ctype's. Maybe bubbles also use hidden properties to store stuff, like rotation or bouncy-ness. A list of all hidden properties would be nice. I don't suppose you would know any others...
the second Template (Tmp) and ctype just to calculate movement, like Glow to calculate color.