Scale???

  • yocheese
    23rd Dec 2013 Member 0 Permalink

    What is the scale of TPT??? (1m=?pixels)

  • Cacophony
    23rd Dec 2013 Member 0 Permalink

    There is no scale.Scale is defined by whoever made the save(e.g.in one save,the scale might be 1 pixel=1m,in another 100m).There is no universal,save-wide scale.

  • yocheese
    23rd Dec 2013 Member 0 Permalink

    And stickman???

  • Schneumer
    23rd Dec 2013 Member 0 Permalink

    @yocheese (View Post)

     anyway you want it. Each pixel could be .5 meters or 50 centimeters or 10 kilometers.....or really even 50 liters since if you enclose it it would kind of be volume?

  • therocketeer
    23rd Dec 2013 Member 1 Permalink
    Well, disregarding save content entirely, the simulation is scaled arbitrarily depending on what is actually being simulated. It's a mixture probably differing in quite a few scales magnitudes.

    Burning objects; fire simulation - I'd say is close to 1:1.

    Explosions and shockwaves though appear to spread out as if observed from a distance

    Photons traveling at C represented by a few pixels a second is a huge scale.

    Also this depends considerably on frame rate - A fast frame rate reduces scale and vice versa.
  • FeynmanLogomaker
    25th Dec 2013 Member 0 Permalink

    @Schneumer (View Post)

     .5 Meters or 50 centimeters? So many options!

  • benthecrazy
    25th Dec 2013 Member 0 Permalink

    In the source it says one pixel's length is equivalent to an ell.

  • nucular
    26th Dec 2013 Member 0 Permalink
    @benthecrazy

    Hey, so now I can say "If I spark this ell of METL, this large blob of DESL ells combusts and these three ells of PSTN retract, causing an ell of SPRK to flow through these 100 ells of TTAN."? :P
  • boxmein
    26th Dec 2013 Former Staff 0 Permalink
    It'd be simplest to have every save creator make up their own mind as to what constitutes an unit of measure. Photons etcetera are arbitrarily fast since obviously having particles that disappear instantly from the screen would be worthless for the game.