Element Pairs

  • Oats
    24th Nov 2013 Member 0 Permalink

    Element Pairs:

     

    Every time a new element is added or suggested, there is always the question: Will it break saves?

     

     

    The answer is nearly always yes, followed by a short fix and a roundabout no because the save now exploits an obscurer reaction that almost no one uses.

     

    While this is fine it inadvisably damages things, and I have ended up having to fix some saves because of it.

     

    To solve this, I suggest the idea of adding new elements in pairs with one element being dependent on the other to be created.
    When an element has being decided upon, developers should wait to implement it until a second element has been suggested that can be used to create the first.

     

    As long as this is done, we could build upon the game without deconstructing what is already there; new reactions would no longer harm saves.

     

    Edited 6 times by Oats. Last: 24th Nov 2013
  • jacob1
    24th Nov 2013 Developer 1 Permalink
    Most times when saves are broken it's unintentional though. I put a lot of work to make sure PROT wouldn't change any existing reactions, but turns out it affects SING, and some of the checks go too far and you can't always make PROT. So I guess i'll have to adjust it a little more ...

    Can you give examples of what has been broken? (I think you mentioned PSTN before but don't count that since it was horribly glitchy from the start and still has one glitch)
  • Oats
    24th Nov 2013 Member 0 Permalink

    jacob1:
    Most times when saves are broken it's unintentional though
    :

     

     

    Intentional or not isn't part of the point. The idea is too create a proceedure for making new elements to ensure that they can't break existing saves, even unintentionaly.

     

    "Can you give examples of what has been broken?" 

     

    Most of my saves that have being broken have being fixed. I've already stated the problems in the official game feedback before, but I'll put them all back together in that section again if you want.
    I wouldn't want to fix the problems now anyway. If we did it would break other saves in the process, all the changes I noticed are quite old.

    Edited 5 times by Oats. Last: 24th Nov 2013
  • jacob1
    24th Nov 2013 Developer 0 Permalink
    ok, maybe that means we have gotten better at not breaking things then. That's always something I think about when adding new elements, maybe a year or two again it was thought of much less. But I just doubt I would consider adding things in pairs, sometimes there it a completely obvious reaction between two elements, and that is the reason I decided to add it. As long as one of the elements in the reaction is new, it shouldn't be much of a problem. Except for the creation reaction though, which always seems to cause some problem. I generally pick elements that people never put together, recent things with molten materials mixing with other non meltable stuff you almost never see in existing saves, so it isn't really a problem.

    Also I guess I don't need the list, I would probably just come up with excuses why it was ok and it wouldn't really help ...