TPT Save Viewer for iPad

  • FeynmanLogomaker
    21st Oct 2013 Member 1 Permalink

    Now, I'm not suggesting a fully-blown iPad TPT; I've heard that before and seen it rejected a lot.

     

    However, it should be very possible to write an app to just view files and maybe browse them on an iPad.

         I've actually researched app development, and it seems like it should be very possible and even easy if you know your way around TPT source.

     

    Interface:

         Buttons on the bottom accessing the different display modes (on a Retina display, you could easily fit a TPT save at 2x size with room to spare)

         Maybe buttons to control Newtonian gravity, grid, pressure mode, etc if there was room

         Maybe a file open/save to computer button

     

    All of these buttons, if not visible by default, could be accessed by swiping up.

     

    Also, it would be quite possible to cycle through display modes by swiping left or right.

    ______________________________________________________________

     

    I know the following suggestions well within the realm of impossibility and not nearly as implementable, but I might as well include them anyways:

     

    Possible simulation editing:

         3-finger swipe to cycle through brush shapes

         2-finger pinch to change brush size

         Tap and draw to...well, draw

         2-finger swipe left to undo

    ______________________________________________________________

     

    I understand that the sim-editing suggestions probably won't even be a possibility, but it would be really great if you could at least consider the first section-I'm very sure it could at least function, and possibly even work faster than a desktop Powder Toy.

     

    I'll be posting images of a possible interface later today, or if not, within a week.

     

    By the way, now that I look at this from outside the thread, I realize that this thread should be in Suggestions; if any moderators have spare time that they don't need for anything else, it would be great if they could move it.

    Edited 2 times by FeynmanLogomaker. Last: 21st Oct 2013
  • Schneumer
    21st Oct 2013 Member 0 Permalink

    seems logical......but you still need the ability to "simulate" the saves, and won't that take lots of memory or something? or just to look at comments and stuff......good suggestion though.

     

    P.S. Mods, MAKE IT FREE. please ;(

  • FeynmanLogomaker
    21st Oct 2013 Member 0 Permalink

    Actually, it wouldn't take any more memory than TPT on a computer.

     

    And there shouldn't be any need to ask for it to be free, TPT is open-source anyways, remember?

  • MiningMarsh
    21st Oct 2013 Member 1 Permalink

    I don't think any of the devs have a mac to program the thing on (because apple won't accept code not compiled on a mac), and if they did I don't know if they would be willing to pay the 99$ a year required for the devkit just for this one app.

     

    An android app might be interesting though.

  • Schneumer
    21st Oct 2013 Member 0 Permalink

    yeah but if it takes that amount, isn't that too much memory? by memory, like it can't process it, not the actual memory...

  • wolfy1339
    21st Oct 2013 Member 0 Permalink

    First off, none of the developpers have macs so they cannot make an oficial save browser, but if a user has a mac and makes one it is still fine.

  • jacob1
    21st Oct 2013 Developer 0 Permalink
    I actually have a 100% complete tpt on my android phone, that even has the lua console and fast newtonian gravity.

    The problem? It runs at 1fps. Also you can't do things like zoom, stamp, and some other things without a keyboard very easily ... It's basically the source from github, it has no touch screen features that would make it easiler to use on android ...

    Edit: it's an SDL problem, mniip is the one that made this though, not me. I don't know how to fix SDL ...
    Edited once by jacob1. Last: 21st Oct 2013
  • boxmein
    21st Oct 2013 Former Staff 0 Permalink
    In short: a dedicated falling sand app for mobile would be neat.
    Would the developers already developing the game do it? Probably not. None of them has enough experience coding for mobile nor do they have the funds to delegate.

    And programmers by definition are lazy.
    Edited once by boxmein. Last: 21st Oct 2013
  • china-richway2
    23rd Oct 2013 Member 0 Permalink

    @FeynmanLogomaker (View Post)

     Do you think it is easy?

    Would you do it by yourself if it is easy?

    Maybe it would be neat, you can gather several TPT members that understand how to code it instead of calling developers here, it will work much more better. After you have done you may ask @Simon to put it as an offical version, this is the best way. Asking developers isn't the right way at all, they're busy with other things such as their own mod, fix TPT bugs, they might not have time for your App.

  • mniip
    23rd Oct 2013 Developer 0 Permalink
    @jacob1 (View Post)
    well yes, we couldn't figure why does software blitting to the screen lag so much
    also 1fps is a hyperbola.
    it ran at 8fps because of the SDL lag, if not that, it'd run at around 25 i think