BPRT | Breakable Portals

  • MINERGUY67880
    23rd Sep 2013 Member 1 Permalink

    Blue Portal Name: BPRI

     

    Orange Portal Name: BPRO

     

    Breaking Point: 80 Pressure or 1000 Temp

     

    Uses: In a destroyable city, you could have portals all over the place but after it (most of it) gets reduced to lava, there arent random portals everywere.

  • Catelite
    23rd Sep 2013 Former Staff 1 Permalink
    This isn't a bad idea actually :O Especially if they could somehow be cooled back without losing their temperature/channel.
  • Michael238
    23rd Sep 2013 Member 1 Permalink

    Perhaps when they are first created, changing their temperature sets their channel without melting them. Afterwards, perhaps after they have been sparked, they will change so that temperature no longer affects their channel, and can melt if they get too hot like in the suggestion.

    Edited once by Michael238. Last: 23rd Sep 2013
  • MINERGUY67880
    24th Sep 2013 Member 0 Permalink

    Maybe their channel could be set as the TMP value when they are melted(not to be confused as temp)

  • jacob1
    24th Sep 2013 Developer 13 Permalink
    People suggest breakable versions of elements a lot, and to me they all seem useless. If they are just an exact copy of the other element, why add them?

    Why not just, "breakable mode", where all solids can break from pressure and / or heat or something.
  • Catelite
    24th Sep 2013 Former Staff 1 Permalink
    This would mostly be cool in the respect of, being able to -move- a portal from point A to B, but really there's other ways around it that are probably easier. :o
  • Incredy
    24th Sep 2013 Member 0 Permalink
    @jacob1 (View Post)

    you mean breakable diamond? :o
  • jacob1
    24th Sep 2013 Developer 0 Permalink
    No, no breakable diamond ever lol. But I see everyone really likes my idea, so I guess I sort of have to implement it now ...
  • jenn4
    24th Sep 2013 Member 0 Permalink
    @jacob1 (View Post)
    Everyone also would like to have moving solids, so you pretty much have to implement them, too, right?
  • jacob1
    24th Sep 2013 Developer 0 Permalink
    most people don't want moving solids though, when someone suggests it how many upvotes do they get?