Fix this bug

  • china-richway2
    25th Aug 2013 Member 0 Permalink

    This is a bug where stamps' preview is always fire mode with deco. Even if the current display mode is not fire.

    This has annoyed me a lot. When I copy a PHOT laser to somewhere I can't check if I have placed it wrongly. When I made a LCRY matrix (which is coloured black) and want to copy :D

  • xetalim
    25th Aug 2013 Member 0 Permalink

    Bug......

    or feature?

  • minecraft-physics
    25th Aug 2013 Member 0 Permalink

    it's neither a bug nor feature: this has been a part of tpt for a while. I also find it annoying though, especially when pasting lasers.

  • hittox
    25th Aug 2013 Member 0 Permalink

    @minecraft-physics (View Post)

     What is it then if it's not a bug or a feature?

  • Catelite
    25th Aug 2013 Former Staff 0 Permalink

    I don't have a clue either, it's been this way since the earliest betas of the C++ rewrite as far as I can remember.

     

    I'd hazard it's just the visual buffer for paste somehow not actually checking the stamp and just using the old data, especially since it corrects itself afterwards.

  • jacob1
    27th Aug 2013 Developer 0 Permalink
    I made it not render fire anymore recently (in current version), that improves loading time a ton. I tried making it render things in your current render mode, but I realized that might not look good in some cases and it just wouldn't work out with the code, there are too many calls to too many functions and i'm not sure how to add it exactly when it wasn't really worth it.