VIBR heat bypasses INSL?

  • Webdude53
    6th Aug 2013 Member 0 Permalink

    I was playing around with a system for a BVBR generator, when I noticed that many components of my build had started to melt. After eliminating every factor except for the INSL, the BVBR and the TTAN, I consistantly noticed that whenever the BVBR was heating up, the heat was transfering through the INSL like it wasn't even there, and melting the material beneath.
    If this is intended behavior, then disregard this; though I would be interested in knowing why it happens.

  • randalserrano
    7th Aug 2013 Member 0 Permalink

    Sounds like a bug to me. I would understand if it caught on fire, but transfering heat is supposed to be something that INSL does not do. But if you could give us an example of the bug, that would be appreciated that way we can actually see the bug happen.

  • boxmein
    7th Aug 2013 Former Staff 0 Permalink
    I wonder if you had Ambient Heat on.
  • randalserrano
    7th Aug 2013 Member 0 Permalink

    Hmm. forgot about ambient heat. Try turning off ambient heat and run the simulation again.

  • Oats
    7th Aug 2013 Member 0 Permalink

    It is indeed a glitch.                  

     

    When VIBR is flashing, it disperses heat right through INSL. I made a private save to demonstrate.

     

    (ambient heat was off)
    Edited once by Oats. Last: 7th Aug 2013
  • boxmein
    7th Aug 2013 Former Staff 0 Permalink
    Perhaps it's the radius of the flashy-heaty-thing VIBR does.
  • Oats
    7th Aug 2013 Member 0 Permalink

    It affects everything in a 2 pixel border so you might be right.

    But it could be anything really.

  • jacob1
    7th Aug 2013 Developer 1 Permalink
    it picks a random particle to try to give heat to with:
    int random = rand();
    rx = random%7-3;
    ry = (random>>3)%7-3;


    so it is a two pixel radius, and it doesn't check for an INSL in the middle. Normal heat conduction only checks one pixel away so never has this problem. I can fix it if people care, not sure if it's that important to add an extra check though
  • cyberdragon
    7th Aug 2013 Member 1 Permalink

    * MrCyberdragon does not care

    * MrCyberdragon keeps heat on anyways

  • Oats
    7th Aug 2013 Member 0 Permalink

    why not just reduce the radius to 1 pixel?