When you enable the fighter's or stickman's plasma jet flight ability, and allow the stickman/fighter to fall into a fluid, the fighter/stickman can still fly with it's plasma, but the plasma it makes has no effect on the fluid at all.
Not even if the fluid is highly-combustible, such as NITR or HYGN.
To show what I mean, spawn a stickman in a gravity wall, activating its plasma jet, while the spawn being in a tub of water or co2. When the stickman uses its jet, it is invisible and does nothing to the water or co2.
Not really intentional, but I'm not sure what to do about it, if anything.
The fluid blocks plasma creation. No plasma is created, but the propulsion effect does not vary according to whether plasma creation succeeded.
Flying STKM is unaffected by plasma, but the plasma made from flying STKM is perfectly normal.
Although STKM rocket boots are essentially an easter egg, it it a bit annoying that only non-heat conductors are safe to land on since the PLSM created is so hot. Perhaps STKM should be invulnerable to heat when rockets are equipped, or the PLSM released be at 22.00°C just for practicality in flying about landscapes without melting everything.
There should also be a way to turn off rocket mode.
Another secret revealed :O