FIGH/STKM plasma jet Beta bug

  • candorgen
    17th Jul 2013 Member 0 Permalink

    When you enable the fighter's or stickman's plasma jet flight ability, and allow the stickman/fighter to fall into a fluid, the fighter/stickman can still fly with it's plasma, but the plasma it makes has no effect on the fluid at all.

    Not even if the fluid is highly-combustible, such as NITR or HYGN. 

     

    To show what I mean, spawn a stickman in a gravity wall, activating its plasma jet, while the spawn being in a tub of water or co2. When the stickman uses its jet, it is invisible and does nothing to the water or co2.

  • dom2mom
    18th Jul 2013 Member 1 Permalink

    I think this is on purpose. The plasma made from flying STKM does not have any affect on anything. This is so that the plasma does not kill the STKM in flight. (This is what I think it is, not entirly sure.)

  • jacksonmj
    18th Jul 2013 Developer 0 Permalink

    Not really intentional, but I'm not sure what to do about it, if anything.

     

    The fluid blocks plasma creation. No plasma is created, but the propulsion effect does not vary according to whether plasma creation succeeded.

     

    Flying STKM is unaffected by plasma, but the plasma made from flying STKM is perfectly normal.

  • minecraft-physics
    19th Jul 2013 Member 1 Permalink

    Although STKM rocket boots are essentially an easter egg, it it a  bit annoying that only non-heat conductors are safe to land on since the PLSM created is so hot. Perhaps STKM should be invulnerable to heat when rockets are equipped, or the PLSM released be at 22.00°C just for practicality in flying about landscapes without melting everything.

  • greymatter
    19th Jul 2013 Member 0 Permalink
    @minecraft-physics (View Post)
    Nope..STKM rocket boots making PLSM at max heat is a feature that can be really utilized in STKM games. One of the levels in the STKM game that I am ready to release as soon as version 88.0 is made the release version needs the superheated plsma to work. I use walls everywhere, and use heat conductive materials where you are supposed to "land at your own risk".
  • belugawhale
    26th Jul 2013 Member 0 Permalink

    There should also be a way to turn off rocket mode.

  • jacob1
    26th Jul 2013 Developer 0 Permalink
    if you pass it through EHOLE it turns off
  • hittox
    26th Jul 2013 Member 0 Permalink

    @jacob1 (View Post)

    Another secret revealed :O