Official Game Feedback

  • NorthMustang
    6th Nov 2014 Member 0 Permalink

    @FeynmanLogomaker (View Post)

     What I mean is: I don't use c++ for my scripting; Nope, I use Notepad ,and/or SciTE.

  • jacob1
    6th Nov 2014 Developer 0 Permalink
    @NorthMustang (View Post)
    In that case, you'll have to use scons from the command line: https://powdertoy.co.uk/Wiki/W/Compiling_for_Windows_with_scons.html

    You can easily tell a lot of IDEs to run a certain command to compile. And especially if you are using notepad you'll need to just use scons.

    Edit: although really I have no idea what you mean, the only other thing besides c++ is Lua if you want to code something for TPT.
    Edited once by jacob1. Last: 6th Nov 2014
  • NorthMustang
    6th Nov 2014 Member 0 Permalink

    @jacob1 (View Post)

     It is Lua, but like a computer, people (Like me) have weird ways of identifying things, like: (Dad: "This is a flash drive." Son: "No, that's a USB Drive."), (Grandpa: "This is an automobile." Grandson: "No, Its a car"), and (Southerner: "That's a soda." Northerner: "No, that's a bottle of pop.")

    You see I'm not too educated when it comes to scripting, I know how to, but I'm not entirely familiar with all of the language, and when I look it up I find all the basic names of the functions and not the usage of them when related to the if's and the then's ect. ect. Another problem is this: When I scripted my own little text style mini-game I used a notepad, and saved it as a ".bat" file, I do know how to make a ".txt" into ".lua", ".vbs", and ".jpg", and that is what I work with; I don't script using a c++ program. That is what I mean when I say "Non c++ scripting"

  • bowserinator
    7th Nov 2014 Member 0 Permalink

    I rediscovered something that you may or may not want to fix... bomb destroys DMND when it detonates. BOMB won't detonate on touching diamond but when it explodes it will still remove DMND... yeah I bet we're all too lazy to fix that.

     

    Also undo is sometimes inaccurate with (I think) high particle counts, like when there's powerful gravity/pressure and there's lots of particles, like in an explosion

    Edited 2 times by bowserinator. Last: 7th Nov 2014
  • jacob1
    7th Nov 2014 Developer 0 Permalink
    @bowserinator (View Post)
    I don't get that bug, never seen BOMB do that. Also undo is weird ... you just have to learn how it works I guess.

    @NorthMustang (View Post)
    lol, ok. But the correct term would be "Lua" I guess :P, other things like "scripting" are also right. c++ itself is not scripting.
  • jward212
    7th Nov 2014 Member 0 Permalink

    if lua and scripting then

    print('lua')

    end

    if ((C && plusplus )|| programming language || lolidunno)

    {

    cout << "C++";

    }

    Edited once by jward212. Last: 7th Nov 2014
  • bowserinator
    7th Nov 2014 Member 0 Permalink

    @jacob1 (View Post)

     Lets say you got 1px of dust on some DMND. Then you drop some BOMB on it. BOMB will delete a circle, which also deletes the DMND.

     

    Also what do you mean undo is weird? That it doesn't undo pressure/gravity correctly?

  • jacob1
    8th Nov 2014 Developer 0 Permalink
    @jward212 (View Post)
    https://drive.google.com/uc?id=0B1XWtCTn2YPAZkV4Njk5dXJNcUE&export=download

    @bowserinator (View Post)
    I still can't reproduce that, BOMB doesn't destroy diamond at all for me. This is official tpt, right?

    Undo also undoes pressure for me. Gravity it doesn't because that is constantly being recalculated.
    Edited once by jacob1. Last: 10th Jan 2017
  • bowserinator
    8th Nov 2014 Member 0 Permalink

    @jacob1 (View Post)

     Sometimes it doesn't seem to reset pressure, 99% of the time it does. Yes it's in the offical.

  • jward212
    8th Nov 2014 Member 0 Permalink

    Beep???

Locked by jacob1: Old / not enough space in first post