since in real life ice expands when frozen i thought of a easy way to implement that
for every one frozen water partical have two ice particals and for every thawed ice particaltake two ice particles
if the ice is in a closed in area then it will break that material thats holding it if the material is indestructable then it will become super compcact ice obviously that isnt possible in real life because nothing is indestructable so that part is optional for the code people
This is a very clever idea, i never thought of it like that!
However, since water only expands by about 10% when it freezes, when it comes to realism, it isnt worth coding in TPT.
Water expanding when frozen in tpt can only be used in particles made from particles frozen, like 2 particles from 1 particle. This would be a 100% increase, as opposed to a 10% increase. Also, the water freezing would make ice, which is a solid. how would you make 2 solid particles from 1 liquid particle? Movable solids aren't an option in vanilla TPT.
Water expanding when frozen could have some uses in tpt, but sadly, it would be to the right scale nor would it be efficient.
ok thnx
Perhaps make the water check and see if there are any empty pixels surrounding it. If there are none, it would turn into ice like it currently does. If it does find an empty pixel, then it has a random chance of placing an ice pixel there.
that is an excelant idea