The Realistic Science Mod Revamped!

  • The-Fall
    14th Jun 2013 Member 0 Permalink

    How much progress have you made on 4.0.4? I'd imagine that the code for species is quite extensive, as would be the code for DNA, and such.

    How "Realistic" are these new additions going to be?

  • cyberdragon
    14th Jun 2013 Member 1 Permalink

    Dude, my biology teacher has a program that does that, it generates an entire working 3D ecosystem.

     

    It's bigger than many people's hard drives...like 700 GIGABYTES! And you want it in Powder Toy?! O_O

  • 4Zero
    14th Jun 2013 Member 0 Permalink

    @cyberdragon (View Post)

     Are you serious?

  • The-Fall
    14th Jun 2013 Member 0 Permalink

    @cyberdragon (View Post)

      Im pretty sure its not 700 GB, but I could imagine that it would be quite sizable.

    The size of the program does not reflect on the ammount of code, as majority of the size of a program is from assets such as audio files or graphical features that are needed.

    The number of lines of code is a far better indicator of how code intensive the application is, as well as the class inheritance depth.

  • firefreak11
    15th Jun 2013 Member 0 Permalink

    Most definantly not 700 gigabytes. Yes, I am making a simple one for TPT, and it will be quite extensive. I have made alot of progress, but there is more to be done. I also have exams coming up, so I won't be able to work on it that much right now.

  • cyberdragon
    15th Jun 2013 Member 0 Permalink

    Yes, it is, she said it wouldn't fit on a normal hard drive. Maybe not exactly 700 but over 500. It acurately simulates environmental impacts in an ecosystem. It also functions as the operating system on a dedicated high-power computer. FOUND IT: Goldsim simulations

    http://www.goldsim.com/Web/Solutions/EnvironmentalSystems/

     

    So, my point is, even a fraction of this stuff is not simple, unless you want to simulate worms. Oh yeah, and you'll need a new engine unless you just want:

     

    DOT + DOT = 3 DOTS :P

     

    EDIT: No, MDOT + FDOT = baby DOT :P

  • timpfeifer
    15th Jun 2013 Member 1 Permalink

    Cool and realistic Phosphorus

  • Sennoman
    19th Jun 2013 Member 1 Permalink

    Please consider changing the radioactive elements' colours (like hadrons, positrons, neutrinos and quarks) so that they can be easily distinguishable. Try purple, green, pink and grey.

  • TPT-Stickmen
    21st Jun 2013 Member 0 Permalink

    For me it is working ok. The only problem is that some elements from your mod wont appear.

  • flashgamer001
    2nd Jul 2013 Member 0 Permalink

    Does anyone know if v. 4.0.3 works with Linux? (Compiling from source, I mean.)