Pipe tmp value

  • barts0924
    7th Feb 2013 Member 1 Permalink

    1st set

    1-60

     

    01 =dust
    02 =watr
    03 =oil
    04 =fire
    05 =stne
    06 =lava
    07 =gun
    08 =nitr
    09 =clne
    10 =gas
    11 =C-4
    12 =goo
    13 = ice
    14 =metl
    15 =sprk
    16 =snow
    17 =wood
    18 =neut
    19 =plut
    20 =plnt
    21 =acid
    22 =void
    23 =wtrv
    24 =cnct
    25 =dstw
    26 =salt
    27 =sltw
    28 =dmnd
    29 =bmtl
    30 =brmt
    31 =phot (black)
    32 =uran
    33 =wax
    34 =mwax
    35 =pscn
    36 =nscn
    37 =ln2
    38 =insl
    39 =vacu
    40 =vent
    41 =rbdm
    42 =lrbd
    43 =ntct
    44 =sand
    45 =glas
    46 =ptct
    47 =bgla
    48 =thdr
    49 =plsm
    50 =etrd
    51 =nice
    52 =nble
    53 =btry
    54 =lcry
    55 =stkm
    56 =swch
    57 =smke
    58 =desl
    59 =coal
    60 =loxy

     

    2nd set

    61-80

    61 =oxyg
    62 =inwr
    63 =yest
    64 =dyst
    65 =thrm
    66 =glow
    67 =brck
    68 =cflm
    69 =firw
    70 =fuse
    71 =fsep
    72 =amtr
    73 =bcol
    74 =pcln
    75 =hswc
    76 =iron
    77 =mort
    78 =life
    79 =dlay
    80 =co2

  • ssccsscc
    7th Feb 2013 Member 1 Permalink

    99 = PIPE

  • boxmein
    7th Feb 2013 Former Staff 0 Permalink
    Note that every time Powder Toy is recompiled, the indexes may change.
  • jacob1
    7th Feb 2013 Developer 0 Permalink
    the odds of us ever changing the id's for each elements are really low though, because then we have to add conversion code to convert to the new id's if we don't want to break everything that loads that element, and that's sort of pointless to do.

    But if you want to see the rest of them, these are just indexes. I found a list of all the id's here, just scroll down a little and ignore the elements from my mod. tpt++ doesn't have one single list that's in the repo and viewable.
  • boxmein
    7th Feb 2013 Former Staff 0 Permalink
    https://gist.github.com/boxmein/4732285
    for a somewhat up-to-date list of elements.
  • Box-Poorsoft
    7th Feb 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • barts0924
    8th Feb 2013 Member 0 Permalink

    pipe(1) in pipe(2) is weird

    the pipe(1) is thought as a powder when inside pipe(2) and returns to normal when outside pipe (1)

     

    this also true for ppip

  • TPTROXRLYITSTRUE
    10th Feb 2013 Banned 0 Permalink
    This post is hidden because the user is banned
  • boxmein
    10th Feb 2013 Former Staff 0 Permalink
    @TPTROXRLYITSTRUE (View Post)
    Shoots out elements like ARAY, except with METL, DUST, ...