"Element palette for automatic element ID/mod mapping"
Does this mean it's possible to add elements as plugins in a "plugins" folder for modding, rather than having to recompile the entire powder.exe file? Can someone explain this?
@Videogamer555(View Post) i'm not completely sure, but I think elements created with lua might have their id saved and loaded by other people who have the same script.
But, it doesn't work for any ctypes or PIPE tmp's right now, and most people don't run the game normally with the script. The actual script isn't included. It probably needs some work.
How do you CREATE elements in LUA? I know you can alter the update function of EXISTING elements using LUA, but how do you create NEW ELEMENTS in LUA? I didn't even know this was possible. Please provide a tutorial for doing so.
@Videogamer555(View Post) ever since tpt++ you have been able too. Look for the elements api in the wiki. There are some scripts in the lua section already using it if you need examples.