edge loop!!!

  • asdf123
    17th Nov 2012 Member 0 Permalink

    it's in so many mods and is very successful..

    edge funcions: void, solid, loop!!

    but the pressure shouldn't loop or else.. feedback!!!

  • EqualsThree
    17th Nov 2012 Member 0 Permalink

    @asdf123 (View Post)

    I have no idea what you are suggesting. Please be more descriptive, use correct grammar and spelling so other people can understand what you are saying.

  • The_Tallgeese
    17th Nov 2012 Member 2 Permalink

    He's talking about the option to have the edgemode set to "Loop" in the official version. I've seen it in jacob's mod (and a few others), but I've never really used it. If it works, I don't see why it shouldn't be added.

  • boxmein
    17th Nov 2012 Former Staff 2 Permalink
    @EqualsThree (View Post)
    Wrap-around mode. Something goes off the bottom, comes on the top. AKA walls are portals.
    PRTI/PRTO can't emulate it because of it acting like a loaded CLNE element. It will reset velocity and not clone from lower edge to upper edge with the particle staying in the same column, without using loads of channels.
    image
  • jacob1
    17th Nov 2012 Developer 0 Permalink
    @asdf123 (View Post)
    Simon said that they need more testing to make sure they work properly. I'm 75% sure LOOP works right, the only thing is maybe a few more things could be made to loop, but I don't know what.
    EMPTY i'm sure doesn't work, I need to do more testing and fix it more. It crashed for me once.

    Both of us are probably too busy to do more testing right now.

    The other mod that has LOOP mode is powder sim. I made a few fixes to their version for the few days I was working on that mod, and that's where I got the idea to add it to mine.
  • EqualsThree
    17th Nov 2012 Member 0 Permalink

    @boxmein (View Post)

    Ah, i see n_n

     

    @jacob1 (View Post)

    What would happen if an element went to the side, like let's say right, it would be looped back to left then? (I haven't used your mod in a while ;~;)

  • jacob1
    17th Nov 2012 Developer 0 Permalink
    @EqualsThree (View Post)
    yes, it would. And the position it appears in depends on it's velocity too, it doesn't just always appear in x=5.
    And I just added it to my mod too, it isn't that old.