TPT++ code is so confusing @-@
I tried to find anything that can load a .cps file, but all methods such as GameSave::read are listed private, are there any public methods that can parse .cps'es?
and that should load it. There's functions in simulation.cpp to save/load stamps too. tpt++ loads saves in a very strange way, some stuff is loaded outside of the load save methods (like in simulation). There's expanded and collapsed saves (I don't really understand how that works), and it seems like a lot of the saving code has to be called a few times just to load or save one thing, and also to render it.
@mniip(View Post) Ok, what did he say then? I want to know what was wrong with what I did, I don't really understand the save code enough. I looked on your log.lua and didn't see anything