Official Game Feedback

  • flashgamer001
    3rd Oct 2012 Member 0 Permalink

    @asdf123 (View Post)

    My mistake. It isn't in the intro text, and I guess I hadn't read the readme thoroughly enough. Thanks for telling me.

  • Videogamer555
    3rd Oct 2012 Member 0 Permalink

    jacob1:

    @Videogamer555 (View Post)
    I looked for a second at the problem, but couldn't even figure out how stamps are saved. It's possible pause state is saved but just not loaded correctly.


    Do you suppose you could have someone like Simon, or other main programmer to look into this bug?
  • jacob1
    3rd Oct 2012 Developer 0 Permalink
    @Videogamer555 (View Post)
    yes, he should know how to fix almost anything, I have to learn how stuff works on my own, and fixing bugs is helping a lot. I think I might know where to go now though, so we'll see who fixes it first.
  • Rawing
    3rd Oct 2012 Member 0 Permalink

    I found another bug. Right click -> paste doesn't work. Also, everybody seems to ignore my previous bug report.

  • billion57
    4th Oct 2012 Member 0 Permalink

    *Makes mistake*

    *uses CAPS LOCK to erase it*

    *doesn't work*

    *cry*

  • asdf123
    4th Oct 2012 Member 0 Permalink

    the replace mode: is anyone working on it?

    could you just use the older script?

  • Powdermaster99
    5th Oct 2012 Member 0 Permalink

    the new update takes forever to delete stamps 83.9 i hope they fix that soon

  • asdf123
    5th Oct 2012 Member 0 Permalink

    at least it looks better... :P

  • Videogamer555
    5th Oct 2012 Member 2 Permalink
    Currently it seems that the Life variable is stored in stamps in a short unsigned integer (16bits for numbers from 0 to FFFF), though internally it uses a long signed int (32bits for numbers from -80000000 to +7FFFFFFF) of ram for this var. The result is I can make an uber nuke with Red Deuterium (in the console !set life deut 2147483647). I can even copy this stuff and paste it with ctrl+c and ctrl+v. But loading a saved stamp of this stuff resets it to the max value of a stamp which is only 65535, and this is only White Deuterium (it's much weaker than Red Deuterium). I'd love to save my Red Deuterium nuke as a stamp but I can't because of the choice of the saved data type used.

    TPT programers, please fix this so I can save my Uber Nuke based on Red Deuterium as a stamp for later importing into saves and demolishing them. Thanks in advance.
  • Tazman12345
    6th Oct 2012 Member 0 Permalink

    yea, i don't know if anyone else seen this because im too lazy to go back a page and look, but when i look at my own saves offline, some of them are either: A)miscolored, B) slanted, or C) blurry. they load just fine, but they don't look right when i look at them all at once. Please fix this minor issue, as it bothers me greatly.

Locked by jacob1: old