edit: i just found a bug. when i middle click to sample the colour of an element, a wrong color is sampled.
Does queueing work in the latest release now? D:
I think these two bugs haven't been mentioned yet:
1) Saving works very, very unreliably. Most of the time, the simulation isn't saved at all. Sometimes, it kind of saves: If you press reload, it's as if it saved correctly. But if you exit and then load the simulation, it's as if it wasn't saved. Rarely, it saves but the screenshot isn't updated.
2) The selection almost always snaps to 4*4 squares when using copy or cut. Additionally, the selection isn't displayed correctly - the rectangle looks larger than the area that's actually copied/cut.
I'm using the linux version, by the way (Ubuntu 12). My brother uses the Windows version on Fedora with WINE, and he doesn't seem to have the saving glitch, but he does have the selection glitch.
@Ximon (View Post)
what about the other things i reported?
I now noticed another irritating problem. earlier, when you open a save and then save it again,the name of the save is already displayed in the saving screen.But now every time we save something we have to type the name again and again which is really irritating.
@jacob1 (View Post)
Hey jacob, where can I send you mi stamps folder so you can check it out?
I did what you said but the stamps don't show up in the save browser. Maybe it has something to do with the "stamps" DEF file.
Is there a way that you could put the download link for version 83.0 alongside the link for the newer version? That way people would be able to choose if they want to use thhe new tpt++ version or not.
No idea if this is a known issue or not but I just found a crazy pressure bug that's reproducible, at least for me. Simply fill the top half of the screen with CLST. Allow it to fall for a few frames untill cavities start to form. Run over the entire area with WATR or DSTW, Filling the voids. Then with large HEAT tool run over the entire area untill WATR turns to WTRV. around 50% of the time some of the CLST and WATR gets stuck and max pressure is emmited from the stuck areas. This is more than just the pressure generated from turning water to steam. It's clearly bugged with multiple 4x4 tiles emitting full pressure. I do all this with the sim unpaused. Hope I explained clearly enough.
edit. I tried saving it, but on reload the stuck particles and pressure return to normal.
edit 2, saveid 963024 shows the bug in action sometimes.
powder toy needs eyedropper tool for paint