Here it is, I am now releasing my long awaited Customizable Explosive Mod. It only contains one new element CEXP (Customizable Explosive), but it is so fundamentally important that it makes downloading my mod completely worth it. No longer will you be bound by the TPT's weak explosives that for some reason (that I myself have never been able to figure out) the official developers thought were more than sufficient for explosives. Now you can litterally place explosives that you can make as powerfull or as weak as you want. Customizing the explosive once placed is litterally only a matter of using the console or property tool to edit the TMP, LIFE, and TMP2 variables for the explosive. You can even make stamps of your customized explosives once you've set the values you want. For complete instructions on how to use the console commands to set the properties of CEXP, read the included text file called "CEXP Manual.txt". The mod is in a zip file. It of course includes the complete source code, but also includes a compiled copy (so you don't have to compile it to use it). The compiled copy (Powder.exe) is in the Bin\Release folder.
@Videogamer555 (View Post)
@jacksonmj (View Post)
Ah, I see
Has anyone tried it out yet? And if so, what do you think of it. I would like some feedback.
Well it's fun to experiment with, but I don't see any usefull stuff you can do with it.
Maybe that's just my fault, but still.
This is a fairly great mod :D The only problem is that sometimes it seems the same everytime you program it
An element about like this should replace all the current explosives. Already-placed explosives would be replaced with this stuff, with the right properties. Maybe even color.