Ideas to improve game play in the future.

  • Sylvi
    18th Oct 2010 Moderator 0 Permalink
    Below are just a few concepts I wanted to share and inspire others. I just wanted to improve PT for future use in the growing community. Remember..these are suggestions, and not needing to be added.
    Flagging
    I was thinking of a flagging system for mods to check a public system. Lets say like this...
    [creation thumbnail]
    [Small flag]
    The user could click it, which will send the info and the user name of who reported it (To stop abuse). Next it'll be sent to a database where all moderators can check and un-flag (Also a history file showing who edited with reasons). Once action/investigation done, moderator takes down the flag.
    Genre saves
    Make new categories of genres, such as games and role-play. If so have user place it, but mods can sort any too.
    Powder super script
    A command panel or text editor that users can use premade/function codes programed to be activated. Almost like when you script PHP. So users can make new effects on a console, or triggers.
    Sound box
    Bit in concept, but a small sound box, like in PowerPoint. Place it as if it was a sign, and select from certified sound base.
  • devast8a
    18th Oct 2010 Former Staff 0 Permalink
    Lockheedmartin:
    Genre saves
    Make new categories of genres, such as games and role-play. If so have user place it, but mods can sort any too.

    Tags already serve this purpose with better functionality. Just needs some consistency. Perhaps having a "Categories" tab where the Popular Tags are. These "Categories" are just tags, though the ones displayed are chosen by the community or mods or whatever.

    Lockheedmartin:
    Powder super script
    A command panel or text editor that users can use premade/function codes programed to be activated. Almost like when you script PHP. So users can make new effects on a console, or triggers.

    An in game one wouldn't work with the current engine state of PT.
    An external editor for generating C code IMO would be too limiting.
  • BLISax
    18th Oct 2010 Member 0 Permalink
    i have a suggestion that will improve game play... weight, like one particle of (a liquid or powder) weighs a certain amount and the game must see how much particles are in a certain space. this would be useful because if you stack something on top of (a solid) it would break under a certain load, you should be able to turn on and off this feature. i think users would have LOTS of fun with this feature
  • pilojo
    18th Oct 2010 Member 0 Permalink
    BLISax
    I can make you a 0weight and a 0Gravity mod if you want.
  • BLISax
    18th Oct 2010 Member 0 Permalink
    pilojo
    in the source you would need a new unit it would be like pressure and temp, and new definitions on what a solid particle would do if too much weight would be applied. if i knew c completely i would be able to do it but i do not. but ya that would be cool if you could make that
  • pilojo
    18th Oct 2010 Member 0 Permalink
    BLISax
    You changed what your post said. You said a version where theres no weight before.
  • yew101
    18th Oct 2010 Member 0 Permalink
    i made a version with no gravity
    (some solids make the powder move around)
    (pressure moves powders/liquids)
    http://www.mediafire.com/?c8z5lnga2bhn4bd
  • BLISax
    18th Oct 2010 Member 0 Permalink
    pilojo
    i think you misunderstood, what i meant in my first post was the unit weight would work with the gravity and the more particles on a "2 particle span of glass" the more weight would be on the glass until it broke. what the powder toy would need to do is count the number of "glass" particles down and to the side, determine the max possible load and change it into "Broken Glass" and then let gravity do the work.
  • BLISax
    18th Oct 2010 Member 0 Permalink
    yew101
    wow thats so cool. and it runs at like 60 FPS
  • yew101
    18th Oct 2010 Member 0 Permalink
    BLISax:
    wow thats so cool


    BLISax:
    and it runs at like 60 FPS

    also depends on compter speed at same time