Console Electrical Element

  • emmien
    4th Jan 2012 Member 0 Permalink
    hi all
    i think that a console element would really help!
    so if you needed to make soemthing that could be controlled by the console but you cant get it at the right time
    then with this element then when it recives spark it performs the action its set to do!
    i dont know how could be the way of setting it but it would be really good!!!

  • powder-toy-club
    4th Jan 2012 Member 0 Permalink
    what? like a pixel of something, then you click on it and then you code it (with a console command) and then you spark it an the command happens, for example, you get a pixel of it, code it "!set type dmnd goo" and then you put dmnd, then you put metl, round that pixel of the codding thing and spark it, the the dmnd would turn into goo, (but works with any console command) and you code it the way you set the ctype for prop? i was having that idea, but, i thaugh it would be kinda inpossible to make that happen.
  • snateraar
    4th Jan 2012 Member 0 Permalink
    I think he means an element that, when sparked, executes a console command.
    However, many of these can be done with elements (!set life deut 100 is equal to cooling it)...
  • Jallibad
    4th Jan 2012 Member 0 Permalink
    @emmien (View Post)
    this has been rejected so many times it hurts... If that was done someone could post a file that would be a virus or something...
  • devast8a
    4th Jan 2012 Former Staff 0 Permalink
    @emmien (View Post)
    There's already ways of doing this.
    I created a library a while ago that interfaces with electronics in TPT.
    You could in theory re-purpose this library to achieve what you wanted.