Well it was in order to add protons (PRTN), there are already electrons and neutrons
In TPT he would be a useful element (SAFW) (the same as materials from Powered Materials group) which allow all solid , gasses and liquids and stickmans (if he will be ON ,same as LCRY (with PHOT))
@mirek123(View Post) I think you may need a better translation program as I am struggling to understand your translated post. SAFW sounds quite similar E-Wall, are there any other features of it? I couldn't interpret the first part of your post.
So maybe I'll write an answer in my language and you will be translate it for oneself on English language ?
( My first post in this Thread)
Cóz mysle ze mozna by bylo dodac protony (PRTN), sa juz obecnie elektrony i neutrony ( Tak do kolekcji )
W TPT przydatnym elementem bylby moim zdaniem (SAFW) (dzialal by tak jak inne elementy z grupy "Powered Materials") , SAFW przepuszczalby wszystko lacznie z Stickman .
Second translation on English
So I think that it possible to add a protons (PRTN) , already are an electrons and neutrons ( Yes to the collection )
In TPT very usefull elements he would be in my opinion (SAFW) ( he work similarly how a materials from Powered Materials section ( LCRY , PUMP,PCLN and other) . SAFW allow everything + stickman.
I think he wants protons, and a new wall or element that will let everything pass through it when activated, but block things when it's not.
Protons (PRTN) have been rejected many times already and will not be added. They don't have enough uses.
The second thing is powered invisible, which is similar to INVS in the solids menu. I have it in my mod (PINV), and it would be sort of usefull for some things, including decoration, because it would act like there was no element there. This element also exists as a wall. See E-Wall in the walls category.
@lillepallt(View Post) You do realize that is offtopic since this thread was for a specific person's specific suggestions.
@mirek123(View Post) That may not work that well, SPNG moving was an unintentional occurrence due to TPT's engine coding from how things are calculated. As a result it only works that well if the vx or vy are negative.