One-Pixel Wall

  • billion57
    19th Dec 2011 Member 0 Permalink

    A One-Pixel wall should be implemented.

    As in a wall, like any other, but just one pixel.

    Or perhaps the wall creation system could be changed to recreate the cursor for any other element.

    Do you get what I mean?

  • Neospector
    19th Dec 2011 Member 0 Permalink
    DMND is pixel thick wall.
    Quod Erat Demonstratum.
  • billion57
    19th Dec 2011 Member 0 Permalink

    No, I mean like those exotic walls.

    Such as the ones that pass gas (o.O), disappear when they touch a sparked metal, and absorb particles (void, I know...)

  • randalserrano
    19th Dec 2011 Member 0 Permalink
    Look in the search bar. They have been suggested about 100 times and they haven't been implemented for a reason. It would cause so much lag that it would be 1 fpy (frame per year). If you don't believe it, try it yourself. 
  • billion57
    19th Dec 2011 Member 0 Permalink

    I can't try it myself. I don't code.

    Why would it lag???

     

  • Neospector
    19th Dec 2011 Member 0 Permalink

    billion57:

    Why would it lag???

     

    Because pressure is calculated on a 4x4 grid. That's why walls are 4x4
  • billion57
    19th Dec 2011 Member 0 Permalink

    Oh...

    Makes sense, sort of.

    Too bad.

     

     

    (Lock this thread)

     

  • cctvdude99
    19th Dec 2011 Member 0 Permalink
    @billion57 (View Post)
    Please use the search bar before creating suggestion threads in future.
    (but don't post on the threads you find if they are quite old)
  • Videogamer555
    19th Dec 2011 Member 0 Permalink
    Walls that don't effect pressure (like "liquid only gets through" walls) should also be available in a 1x1 pixel resolution.
Locked by Lockheedmartin: Request