Jacob1's Mod

  • creator_of_fail
    25th February Member 0 Permalink

    ETRD still doesn't work without crashing(I uninstalled and reinstalled) and it gives a "memory read/write error". Certain saves give the same error but less frequently.

  • jacob1
    25th February Developer 0 Permalink
    @creator_of_fail (View Post)
    I have the ETRD crash fix ready, but I haven't released it yet. I'd like to fix the other crashing issues too. Do you have examples of saves that crash? Even if it's not every time, it would be really helpful.

    Your bug report said something about laggy liquids. I could try finding saves with liquids, but I hope it's something simpler than that.
  • creator_of_fail
    28th February Member 0 Permalink

    For example, opening "Ship" by Piksu (search term "ocean") crashes the game but loads successfully upon reopening, at times. (I mean that sometimes, when the game reopens, it loads and is only slightly laggy.)

    Edited 2 times by creator_of_fail. Last: 28th February
  • jacob1
    28th February Developer 0 Permalink
    @creator_of_fail (View Post)
    Thank you. I tried debugging the problem a little using that save, and I think I found the problem. I'll do some testing tomorrow and hopefully release the update then.

    I also noticed the other day that some 2nd page saves crash as well in certain situations. Of course it never crashes for me on Linux ):
  • Cracker1000
    28th February Member 1 Permalink

    @jacob1 (View Post)

     Since you are in a bug fixing mode I will report a few bugs I found in the version v56.1 of your mod. I don't know if you have already fixed these in the unreleased version but here's a short list of stuff I found.

     

    1) Save title length is limited by the width of the textbox unlike vanilla tpt. Same thing with saving local saves.

    2) Text displayed by lua sliders is a bit mis aligned when comparing with latest snapshots and other mods. I thought it should match the vanilla version after last time you fixed it?

    3) Dialogue boxes where scrolling should happen with large texts just straight go out of simulation window and the scroll bar in missing in lua message box.

    4) You cannnot rename or even select multiple stamps in the stamp browser. (Renaming part is optional since I don't know if you have implemented it yet.)

    5) For some reason I can't play the game in fullscreen without turning on the force integer scaling option. It just cuts the sides for me. Could be system specific but just leaving the point here.

    6) The page numbers are still left aligned instead of being center aligned :P

  • jacob1
    29th February Developer 1 Permalink
    Version 56.2 Released!

    Version 56.2 2024-02-28
    • Fix crash when sparking ETRD
    • Fix crash when opening certain saves
    • Fix a few minor memory leaks
    • Make online save upload screen wider, so that save titles can be as long as vanilla


    This release has some critical crash fixes. Sorry it took so long to fix, it only crashed for Windows users and was a little annoying to debug (actually I was busy playing a new game). It also has one additional change suggested by @Cracker1000 right above.

    Download Version 56.2 for Windows
    Download Version 56.2 for macOS
    Download Version 56.2 for 64 bit linux.
    Download Version 56.2 for 32 bit linux.

    @Cracker1000 (View Post)
    1) Done for online saves. For local saves, seems like my mod allows 1 less character. Changing these UIs is really annoying so I'll leave that one alone.
    2) I don't get what you mean. I used the interface api example, which has slider txt, and it looks the same. Can you give a script where it's different?
    Mod: Left
    tpt++: Right
    imageimage
    3) Yeah I haven't added scrolling support for large dialog boxes. I should get around to it though, I already have a scrollbar in the profile viewer, and this version removes the legacy dialog boxes in Lua.
    4) My mod has both of these features, but the UI is extremely poor around this. You can rename stamps by clicking on the name. And you can multi-select by ctrl+clicking the tiny delete button.
    5) Hmm, hard for me to test, I wonder if it only happens on Windows.
    6) That's just the style of textboxes in my mod, they don't support center align, they are all left aligned. Also have to make room for the "x" button in legacy textboxes like that one.
  • abacaxicomuva
    21st March Member 0 Permalink

    when i was playing tptmp2 my pc went bluescreen for 20 minutes dhttt

  • creator_of_fail
    27th March Member 0 Permalink

    About the new update to the multiplayer: this happened when I tried to use lighten deco color in multiplayer.

    TPTMP v2.1.0 2024-03-27T04:40:16Z
    multiplayer.lua:3904: attempt to get length of local 'ids' (a nil value)
    stack traceback:
    multiplayer.lua:43: in function '__len'
    multiplayer.lua:3904: in function 'handle_mousedown'
    multiplayer.lua:461: in function 'func'
    multiplayer.lua:40: in function <multiplayer.lua:39>
    [C]: in function 'xpcall'
    multiplayer.lua:39: in function <multiplayer.lua:36>

  • jacob1
    28th March Developer 1 Permalink
    Version 57.1 Released!

    Version 57.0 2024-03-26
    • Change version number to 98.0
    • Add UPDATE_ and DECOSPACE_ Lua constants
    • Update to tptmp v2.1.0
    • This release is pretty much identical to the last one, as most beta bugs did not apply to this mod.


    Version 57.1 2024-03-27
    • Fix "Error: OK" when voting.


    The 98.0 update is here. I didn't post about it yesterday because I didn't want to clog the forum, the official release was more important. Nearly all the 98.0 changes were already here, the only additional changes here were some Lua updates. There was a bug in some recent versions when voting, that's also fixed now.

    Download Version 57.1 for Windows
    Download Version 57.1 for macOS
    Download Version 57.1 for 64 bit linux.
    Download Version 57.1 for 32 bit linux.

    @creator_of_fail (View Post)
    I got this error as well, and reported it to LBPHacker. If it's fixed, I'll update the mod. I'm not sure on the exact causes, it was custom element related for me.
    Edited once by jacob1. Last: 28th March