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guestion
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guestion
jenn4
6th Sep 2011
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how to make some element default life 0 and then it increase to 500 if there is some other element next to it.
PizzaPlatypus
6th Sep 2011
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say if nothing is there 0 life
(use regular particle check and say none)
but if something is there 500 life
jenn4
6th Sep 2011
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500 if there is fire. If there is something else 0
lolzy
6th Sep 2011
Former Staff
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This is an "UTT" warning. Please do not repeat the offence. If another mod over-rules my decision, I shall not be happy D:
jenn4
6th Sep 2011
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@lolzy
What do you mean?
jenn4
6th Sep 2011
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Can someone help me. I need code what makes burn(element) life 1 until it hits oxgn(element) then it cames to 500. please help
cctvdude99
6th Sep 2011
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UTT, undescriptive thread title.
If there is oxygen next to it, simple code:
if ((r&0xFF)==PT_NAME)
parts[i].life = 500;
Might work, I'm not sure, but it worked for me when I made N2O increase the life of the fire slightly in my mod.
If the element moves away again, the life will drop by 1 each frame, if the element touches it again, it gets set to 500, etc.
jenn4
6th Sep 2011
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@lolzy
(View Post)
sorry. I do better name next time.
@cctvdude99
(View Post)
I try. I'm making burn element to realisticaller(sorry) burn
Do you know how to make it like id there is not OXGN it life would go back to 0?
cctvdude99
6th Sep 2011
Member
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Hm.
You could, easily. C'mon, use that brain. :)
if ((r&0xFF) != PT_NAME)
parts[i].life = 0;
jenn4
6th Sep 2011
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@cctvdude99
(View Post)
If there is not oxgn it turn back to 0 with this code I don't think so.
How to make default life to burn(1)
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