So,have you ever wanted a simpler,breakable(and not breakable) way to allow elements to pass,and choose when not to pass?
Well then let me introduce GATE and BGTE!
GATE (and BGTE) can be turned on and off to choose when elements pass,and unlike PIPP
it can be breakable and does not pull stuff.
(Also this goes without saying but please make breakable storage [BSTR]plsplsplspls)
BGTE breaks instantly with NEUT,PROT,GRVT,WARP,ATMR but the ATMR doesn't change.
BGTE starts at life 50,if it reaches zero it has a ½ chance to turn to BRCK and ½ chance to turn into WARP with life 5, passively gaining 1 life per second, useful for logic where you count in seconds(this is also in GATE but in tmp values),and loses a life per 0.2 seconds when:temp is >5000 or pressure is >45,or touching ACID,CAUS or BASE when it officially comes out.
GATE (used as a particle filter) is just STOR + PIPE.
ALumpOfPowderToy:no,it's not,it doesn't filter,doesn't move things,is simple and small,has (probably) a use in WARP bombs,has a breakable variant that has useful resilience and both variants have a use in logic.So no anyway we are told to not upload that,so first think a but before you make a claim that can get my suggestion removed.[no hate btw]
There're two new elements in the works that can act as gates: PAPR (short for PAPR) and EPPR (short for electronic paper, though it's a powered material and not an electronic). PAPR is a white semisolid that is transparent to most elements, like pressurized INVS, but when you draw COAL or BCOL on top of it, or when BCOL passes through it, it gets a mark; marked PAPR is dark gray and truly solid. Marks are erased and turned back into normal PAPR by drawing SOAP on top of the mark, or when SOAP passes through the mark. You can also draw or erase marks by using CRAY(COAL/BCOL) or CRAY(SOAP) respectively. This is all true for EPPR too, but EPPR can also be marked or unmarked by sparking it with PSCN or NSCN respecitvely. There's already a playtest for PAPR, but EPPR still needs more work.
I highly suggest you read https://powdertoy.co.uk/Wiki/W/Element:STOR.html and STOP MAKING ELEMENTS TO SOLVE ALL YOUR PROBLEMS. At this point, what about a nuclear reactor element? An azure bomb element? A subframe computer element?
@Moettiejoes (View Post), I don't think @jacob1 accepts pipe and breakable varients anymore. He believes it's too much.
Edit: He literally told you.
@MachineMan (View Post),Please stop Quoting other element suggestions.
pacmanfan123,If you want to talk about why jacob1 won't do it,pls go to Breakable PIPP and GATE and BGTE is something else not just a low effort not thought out element I tried for a year to find something that imitates it while keeping it breakable but I couldn't,also every example of what it could be used for? Those where the things I couldn't make and this why I sorta disappeared for a year.
ALumpOfPowderToy,and GATE and BGTE solves many problems,it literally gives Breakable PIPP and Powered PIPP,so pls go to Breakable PIPP if you want to talk about those things.
@Moettiejoes (View Post), @MachineMan was talking about elements that are a WIP in the official Powder Toy.
I was talking about how you suggested elements that just mimic combonations of others and are just a breakable variant. They are practically useless.
@ALumpOfPowderToy stated:
GATE is just STOR + PIPE.
@jacob1 stated:
I'd rather not add too many minor variants of every element. If you need it breakable, use PIPE, otherwise PPIP. If you just want the start / stop functions you might be able to find other means to get what you want at the PIPE entrances.
Suggested elements either have to stand out or have a great, important use that wasn't, or barely, possible to conduct.
Have you seen the 2nd page of the breakable PIPP discussion or read the whole thing? It literally says that there is no known way to make Breakable PIPP with non modded tpt 99.3 and probably 99.4,99.5 and 100.0.
(also I was referring to the fact that PAPR and EPPR was once a suggested element,and will most definitely take place after 100.0)