Official Game Feedback

  • MachineMan
    2nd November Member 0 Permalink

    It can't, because other conductive elements turn into SPRK, a completely different element, with a ctype of the original element.  A WWLD signal, on the other hand, is still the same element, just with a ctype.  The Clear SPRK function can only clear SPRK; a WWLD signal is not a SPRK, therefore the Clear SPRK function can't clear it.

    Edited once by MachineMan. Last: 2nd November
  • jansuki
    3rd November Member 0 Permalink

    Ok, what i mean is, it could be expanded to also clear ctype of wwld

  • jacob1
    3rd November Developer 0 Permalink
    I guess it could be ... it's only meant for sparks but wireworld is pretty close.
  • esuity
    22nd November Member 0 Permalink

    Seems that not each side of the boarder could offer normal ambient temperature in 99.3. The left side does, but the right side doesnt at all. Press 6 and use ambient heater all over the screen to see.

  • jacob1
    22nd November Developer 0 Permalink
    @esuity (View Post)
    Good find. We apparently broke it in version 98 while fixing some air simulation asymmetries. But it was only half fixed, so now instead of a minor asymmetry, heat convection doesn't happen from two edges at all.

    Fixed for the next version.
  • Hunter1
    24th November Member 0 Permalink

    @GigaCars (View Post)

     DMG adds pressure to all avaliable particles nearby and it's adding power to the other

  • esuity
    29th November Member 0 Permalink

    WHOL and BHOL cannot work if covered with gravity tool, the phenomenon becomes more obvious when ctrl is pressed, the tmp of B/WHOL is high and the tool covered them fully.

    Shift and Ctrl can change brush shape and effect of tools. The two function have a "conflict". If I use AIR tool when pressing shift, it provides a instant pressure in a line. If shift is relieved before the tool does, the instant linear pressure is still stronger than it would provide without pressing shift.

    Forgive my poor English and complicated expression.