Official Game Feedback

  • GigaCars
    10th June Member 0 Permalink

    goofy bug i noticed recently

     

    ambient heat only changes ambient heat near it to the top, topleft and left parts of screen, all the other sides aren't affected by ambient heat

  • jacob1
    11th June Developer 0 Permalink
    This isn't actually a bug. What probably happened is you had one temperature set, then you changed it to another value, but didn't clear the screen. If you don't clear the screen, the existing heat sticks around and will slowly be replaced from the edges by the new temperature.

    It works that way because the setting is controlling the *default*. It won't overwrite the current save's ambient heat on you.
  • SillyZettian
    11th June Member 0 Permalink

    Quite similar, while paused, deco'ing elements on the sides like Gigacars was talking about works, but smudge and *not too sure about this* subtract and add doesn't work on the deco.

  • powderboi201
    15th June Member 0 Permalink

    i got +40000000 pressure with my azure wut

  • SillyZettian
    15th June Member 0 Permalink

    There's also issues with phantom particles, I may or may not input a image of a example but there's like, particles that appear on the canvas sometimes but isn't there when I zoom in.

  • GigaCars
    0:49:29 Member 0 Permalink

    @jacob1 (View Post)

     i didn't mean that, i already know about it and i know it isn't a bug, the ambient heat is only changed to the set heat at those points, example save(watch in heat view to see it in action and etc): id:3254407 (dunno how to make it a embed)

     

    to see it better, stack protons into a single pixel, make it not expand out and etc, set it's life to 0 and place it at a point, normally it should draw the ambient temperature you set from all corners, but instead it's just those ones

    Edited once by GigaCars. Last: 0:50:59