Official Game Feedback

  • AerospaceFan
    7th January Member 0 Permalink

    A tablet, so downloaded from google play

    EDIT: on one of my city saves and my recent terrain save

    Edited once by AverageAerospaceFan. Last: 7th January
  • jacob1
    7th January Developer 0 Permalink
    Hmm, I'm not sure then. Something on your phone could be interfering. The one from the play store isn't that slow.

    But like a lot of Android problems, I can't do much to help.

    Edit: This isn't too common on Android, but do you have any Lua scripts? They can cause performance problems like that.
    Edited once by jacob1. Last: 7th January
  • AerospaceFan
    7th January Member 0 Permalink

    Alright, thanks anyways

  • JacobBlueLobster
    14th January Member 0 Permalink

    is there new way to get protons ;w;? i tried heat, pressure on both hydrogen and oxygen (also used gravity thing) but i still havent got protons ;w:

  • GigaCars
    25th January Member 1 Permalink

    i find it funny how when simulation gets paused, FPS says "0"

    it's funny in a way, but also not helpful if you want to see your FPS with a paused simulation

  • jacob1
    25th January Developer 1 Permalink
    @GigaCars (View Post)
    Yeah, not a big fan of that either. It's funny, but sometimes you don't hit your fps cap even while paused, so it's useful to display what fps it's rendering at.
  • abacaxicomuva
    31st January Member 0 Permalink

    little bug in tpt website: pressing "Send" button multiple times when sending private messages may cause the message to be sent multiple times

  • jacob1
    1st February Developer 0 Permalink
    @abacaxicomuva (View Post)
    Yeah ... the website isn't great about stuff like that. Will probably fix it someday, but that might be in a rewrite lol.

    Forum posts do it too, but there's flood protection to stop the 2nd one from actually appearing.
    Edited once by jacob1. Last: 1st February
  • jacob1
    2nd February Developer 0 Permalink
    New release!

    99.2 (Build 382) 2025-02-01
    • Fix update check not processing when simulation is paused
    • Fix update check not processing when triggering it manually in options ui (same as previous bug)
    • Fix PIPE rendering garbage data as elements when carrying PIPE with PIPE
    • Prevent TPT color codes from being printed to stdout
    • Render the sim at a lower rate than the UI is rendered, in specific cases
    • Specifically, this fixes an issue where the the renderer's tick rate jumps from 60fps to the monitor's refresh rate while paused, which can cause fire effects to rapidly jump to their end results in high refresh rate monitors
    • Stop displaying 0 FPS when the sim is paused
    • Always render the UI at the monitor's refresh rate
    • Adjust some animations to work properly even at high tick rates


    This is a small update to fix bugs from version 99.1. It brings the fps display back in line with how it was before, and fixes some other bugs on high refresh rate monitors.

    This update is available in-game or on Steam right now! (none of these bugs were present in Android, can't have bugs if you never change any code, so that version will stay on 99.1)
  • Kerbonaut
    2nd February Member 0 Permalink

    Hello, @jacob1!

    I've recently decided to visit TPT once again, and tried to login in my "KSP2" profile. However, it says, the password is wrong. After trying to recover it, I understood, that my email was used with this profile. I would greatly appreciate if i had any chance to recover my old profile. Thanks!

    Edited once by Kerbonaut. Last: 2nd February