Nuclear bombs, life warning and stickmen

  • AWSM007
    19th Mar 2015 Member 1 Permalink

    Firstly, I think radioactive elements such as plutonium should explode when under pressure. I know plutonium releases huge amounts of hot nuetrons, but it doesn't 'explode' like nitro. I think it should because it'll give it a better nuclear bomb feel to it.

     

    Second, I think the life elements in the game should have a warning for epilepsy, since life such as maze can cover the screen with flashes that may cause an attack.

     

    Third, I understand that the developers of TPT are sick of stickmen and such but I still feel they need serious bug fixing and improvments, such as:

    *Not disapearing randomly

    *Fighters kick/punch stickmen when they have no good weapons (dust, stone etc)

    * Walk slower and not jump about

    * Have a Lua command that 'sets' their weapons, for instance, plasma, and does not switch even if the head touches the an element

     

    Again, I know these suggestions are not what the developers want, but I still think that they shouldn't create stickmen - full of bugs and annoyances - and then refuse to improve them afterwards even if it's only bugfixing.

    Edited once by AWSM007. Last: 19th Mar 2015
  • ISproductions
    19th Mar 2015 Member 0 Permalink

    hmmmmmmmmmm i like

  • KydonShadow
    19th Mar 2015 Member 0 Permalink

    Stickmen don't randomly disappear, if their head leaves the screen, then its game over man.

  • ISproductions
    19th Mar 2015 Member 0 Permalink

     i loke stickemene

    @KydonShadow (View Post)

     Restart

  • jacob1
    19th Mar 2015 Developer 0 Permalink
    Even though I don't want new stickman things I've definitely tried fixing stickmen before. Even something as simple as making them not get stuck in walls. It didn't go so well ... I didn't write the stickmen movement code but it really isn't that easy to work with. Maybe i'll come back to it again later. The fighter thing I think would also make sense, or maybe we could just default fighters to an element that will actually kill STKM.

    I don't think epilepsy warnings are needed, MAZE and GNAR are some of the only elements effected, even at 60fps they take a while to fill the screen and i'm not sure where we would put the warning to make people notice. Edit: Actually they don't seem to be flashing much at all, as far as I know epilepsy generally requires the entire screen (or a large area) to be flashing on and off at once.

    I'd rather not change PLUT and other radioactive stuff, they are old elements and even if they aren't totally realistic they have always worked that way since the original Powder Toy.
    Edited 2 times by jacob1. Last: 19th Mar 2015
  • AWSM007
    20th Mar 2015 Member 0 Permalink

    Thank you for the explanation and feedback! :)

  • belugawhale
    20th Mar 2015 Member 0 Permalink

    Plutonium "explodes" if you encase it in something that reflects neutrons.

    If there were epilepsy warnings for life elements, there might as well be one for LCRY, CRAY, and other elements that appear/disappear quickly.

    I like the idea of "setting" an element for the stickmen. I would suggest tmp if it is not being used.

  • ISproductions
    20th Mar 2015 Member 0 Permalink

    I vote stickmen

  • Factorial
    20th Mar 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • ISproductions
    20th Mar 2015 Member 0 Permalink

    me three