Whats the issue with adding ai?

  • Klus
    1st Jan 2015 Member 1 Permalink

    Every person is lazy, jacob1, we have to go and face the truth.

  • ISproductions
    2nd Jan 2015 Member 0 Permalink

    I love bees! someone make a mod called The stickman Toy!!! i am not joking! and also, bees should fertilise flowers so the could spread, like yeast. also adding to  ROHANman, add seeds, soil and stuff.

    And please make a mod jacob just for us. *puppy eyes* (but really, someone make a mod, this is a good idea)

  • jward212
    2nd Jan 2015 Member 0 Permalink

    why is it always the non-coders to have the will to do AI :P

  • ISproductions
    2nd Jan 2015 Member 0 Permalink

    well i know some code, but im no expert

    Edited once by ISproductions. Last: 3rd Jan 2015
  • ROHANman
    4th Jan 2015 Member 2 Permalink

    @ISproductions (View Post)

    You are actually one of the few people who shares the same enthuziasim. I requested soil and seeds a long time ago, but noone seemed to like the idea. It's a shame, but the masses have spoken. The powder game has great A-I for creatures, but everything else if below par. 
    Here is the suggestion for seed and soil I made about a year ago...

    Soil

     

    Color: 0xFF9F7616

    Classification: Powder

    Id: SOIL

    Elemental Properties:

    • Same Weight of CLST but Sinks if CLST is below it
    • When in contact with WATR, SOIL will soak in 50% of the WATR and the new paste created will be called "MUD" (similar to the process of CLST and WATR, maybe even the same)
    • When heated and cooled, behaves like dust
    • Nonconductive and isn't effected by energized particles, i.e. NEUT, PHOT etc...

    Reactions:

    • SOIL+WATR=MUD
    • SEED+SOIL=PLNT (PLNT/WOOD spawning algorithm??) For this to work there must be a 3x3 ring of SOIL around 1 pixel of SEED in order for the plant to grow. (the SEED has to be surrounded in SOIL)

    Uses: SOIL can be used to create more "realistic forests", and add realism to nature builds, and add a cool new mechanic to the game.

     

     

     

    Mud

     

     

    Color: 0xFF493804

    Classification: Liquid

    Id: MUD

    Elemental Properties:

    • Has similar properties to GELL and GOO (maybe, thicker than GELL?)
    • Doesn't absorb water like GELL
    • Has the same density of GLOW
    • When MUD is heated above 500 degrees, the MUD will cook into BRCK
    • MUD will stick to other particles, somewhat like GELL, but will form large blobs of mud around the object. This is because MUD is "stickier???" than GELL.

    Reactions:

    • MUD+HEAT=BRCK

    Uses: MUD is a very viscous element, a liquid, and would be a great addition to TPT. It's unique properties would lead to some interesting saves, i.e. a Brick Factory, with WATR, SOIL, MUD, PSTN so on...

     

     

     

    Seed

     

     

     

    Color: 0xFFA3B808

    Classification: Powder

    Id: SEED (maybe SED)

    Elemental Properties:

    • Has very similar properties with DUST
    • When heated over 300 degrees, it combusts like PLNT
    • Is flammable
    • When surrounded in soil, it sprouts, using a tree forming algorithm, or simply spawns PLNT/WOOD
    • Floats in water
    • Heals stick men, if the walk through it.
    • (Optional) When heated or cooled, the color changes like in WOOD or PLNT
    • Lighter than dust (can float on water as well).

    Reactions: 

    • SEED+DIRT=PLNT/WOOD spawning
    • SEED+HEAT=COMBUSTION

     

    Edited once by ROHANman. Last: 4th Jan 2015
  • NF
    4th Jan 2015 Member 0 Permalink

    I don't see a problem. Something to form WOOD/PLNT/VINE. But I don't know, if (SED), (MUD),(SOIL) would help TPT, in the long run.

    Edited once by NUCLEAR_FOX. Last: 4th Jan 2015
  • ROHANman
    4th Jan 2015 Member 1 Permalink

    @NUCLEAR_FOX (View Post)

     That seems to be the main issue with adding these types of elements. The number of interactions between other elements is low, hence decreasing the attractiveness of the new element. I think that the soil, seed, mud seems resonable, as it was requested many times by other users aswell.These elements (AI) included, would prove to be a usefull additive to some mod, or the game prehaps. 

  • ISproductions
    4th Jan 2015 Member 1 Permalink

    @NUCLEAR_FOX

    seeds could be used in reactors. about bees, adding on to what ROHANman said, they could fertilize/pollinate flowers that come from plants, turning the flower into a seed, which drops onto the soil and germinates.

     

    (also, make ecosystems) acctually my science teacher  allows us to play TPT in lessons :D

    if life forms and some more elements are added, it will become more science-like

     

    look at this: this is one of my oldest saves

     

     
    Edited 5 times by ISproductions. Last: 4th Jan 2015
  • ROHANman
    4th Jan 2015 Member 0 Permalink

    I dream of a day where you can simulate a fully self sustaining eco-system within a TPT window. Makes  you feel like god. The sad part is that more than 3 new elements have to be added and new interactions have to be implemented. Tweakng old elements is out of the question, so that would also be limiting. 

  • ISproductions
    4th Jan 2015 Member 0 Permalink

    but still, a mod whould be nice

Locked by jacob1: rejected, too complicated to code ):