Water Surface Tension, Yes, NO? Answer. POLL

  • PTuniverse
    10th Jun 2014 Member 0 Permalink

    Nah. Less uses than it eats away lag.

    Edited once by PTuniverse. Last: 10th Jun 2014
  • Isidor10
    10th Jun 2014 Member 0 Permalink
    @xetalim (View Post)
    Easy there Pedro Pedantic.
    By 'we' I meant the Powder Toy Community, of course the devs make the final decision. I just used the inclusive pronoun to signify that not many people thought the idea to be useful/positive/cool enough for implementation.
    Here is the old thread in which the community debated it. There was never any developer decision on it, and the thread degenerated into a mess, much like this one.

    https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=18023
  • h4zardz1
    20th Jun 2014 Member 0 Permalink
    CLST(tpt.el.clst.state=st_liquid, tpt.el.clst.falldown=2)
    Edited once by h4zardz1. Last: 1st Jul 2014
  • bowserinator
    1st Jul 2014 Member 0 Permalink

    Yes if it's not laggy and there is an option to disable.

    Edit: Also it should not be buggy/cause crashes

    Edited once by bowserinator. Last: 30th Jun 2014
  • Box-Poorsoft
    1st Jul 2014 Banned 0 Permalink
    This post is hidden because the user is banned
  • bowserinator
    1st Jul 2014 Member 0 Permalink

    When I posted it was just on the second page

    *Doesn't bother to check dates of posts

  • Bloodloon7
    20th Jul 2014 Member 0 Permalink

    @cctvdude99 (View Post)

     What about people who don't want to mess with code, and just use the game? I Support surface tension.

  • xetalim
    20th Jul 2014 Member 0 Permalink
    This post has been removed by jacob1: ...
  • h4zardz1
    20th Jul 2014 Member 0 Permalink
    @Bloodloon7 (View Post)
    ready for the lag?
  • Bloodloon7
    20th Jul 2014 Member 0 Permalink

    @h4zardz1 (View Post)

     Sure, it won't be that bad. (Top notch computer)