Jacob1's Mod

  • OmegaSupreme
    6th May 2014 Member 0 Permalink

    Is there a MAC Version of this Jacob? Plus I'm totally happy and astounded that you actually added my Animated LCRY idea, thanks dude!

  • jacob1
    6th May 2014 Developer 0 Permalink
    @OmegaSupreme (View Post)
    I thought your suggestion was good 3 years ago :D, glad it's in the game. Also there won't be a mac version because I don't have a mac, unless I install a hackintosh or something like that, but I heard that's hard to do. For now I need to get compiling for windows/linux working again.
  • mitterdoo
    7th May 2014 Member 0 Permalink

    bug:

    when you spark ETRD, the game crashes and it displays its own bsod.

  • Cocoa_Bits
    7th May 2014 Member 0 Permalink

    @jacob1, What is the element COND at your mod??

  • jacob1
    7th May 2014 Developer 0 Permalink
    @mitterdoo (View Post)
    yep, I got a report on that already :P. I'll hopefully set up compiling today and release a new version.

    @Cocoa_Bits (View Post)
    It's an element I added a long time ago that I hid because I thought it was useless :P. You probably can't tell from the element search, but it's description says that it's modifiable from .tmp and .tmp2. I think tmp sets the speed it conducts at, and tmp2 makes it only conduct to other COND with that .tmp2.
  • Protcom
    7th May 2014 Member 0 Permalink

    hay jacob1 that would be awesome to have a better recording system that sets how much frames to capture every second in your mod

  • mitterdoo
    8th May 2014 Member 0 Permalink

    i have an element idea

    it's a customizable element that can be configured in a .cfg file. you can change its conductivity level, spark ability, and other stuff like that, and if the user is smart enough, add code to it for special stuff like gravity bombs and fireworks and radioactive stuff.

  • jacob1
    8th May 2014 Developer 0 Permalink
    *Update*
    I'm having horrible wifi issues, which is delaying trying to get anything set up to debug my mod on my "new" computer. But i'll try and fix ETRD and the TPTMP screen coordinate errors as soon as possible. If the TPTMP bug affects you, try downloading the official TPTMP script that's stickied in the lua section. If you run that it will replace the pre-exsiting TPTMP in my mod. As for the ETRD issue ... just don't use ETRD. You can even type tpt.el.etrd.enabled = 0 into the console or inside a lua script if you are worried about opening saves crashing it.

    @Protcom (View Post)
    That's definitely something i'll consider when I add .png support to my mod eventually (which it doesn't have :o), but for now I recommend using gamax's movie maker, it might have an option for that but I can't remember. If it doesn't he could easily add it.

    @mitterdoo (View Post)
    That sounds a lot like the Lua API. Lua is embeded inside TPT, and you can use it to make custom elements and add a ton of things into the game. In fact, TPT Multiplayer is made entirely in Lua. Probably helps to know some basics about coding and lua, but you could also look at how people are making elements in the Lua section of the forums. Also maybe look at this and the Elements API from this page if you decide you want to try making an element in Lua.

    I know for a fact lua can set whether things are sparkable (and you can change things like conduction speeds if you know a lot about how to code that), and things like gravity bomb and fireworks are also replicatable in lua, but I haven't seen someone advanced enough to do that yet :P.
  • Protcom
    8th May 2014 Member 0 Permalink

    @jacob1 (View Post)

     i will try that but i think i have to download FFmpeg which i don't know what it is for

  • jacob1
    8th May 2014 Developer 0 Permalink
    @Protcom (View Post)
    it converts all the .ppm files that the game spams into a video. Also on second thought, his movie maker uses the interface api (not in my mod), so you would have to use an older version ...

    Maybe it's just better to record with TPT or an actual screen recording program :P.