Jacob1's Mod

  • techno156
    4th Mar 2014 Member 0 Permalink

    jacob1: Gravitons ought to have a glow effect. :P Admittedly, that may destroy my CPU, but still. :3

     

  • jacob1
    4th Mar 2014 Developer 2 Permalink
    @techno156 (View Post)
    They do, it's just very faint. I could make it stronger, although I like how it looks when they group together currently.

    Also the next version is coming really soon :P. The major thing is that TPT multiplayer is integrated inside. The script is still terribly glitchy sometimes though ):
    I think there's some bugfixes too, I fixed stickmen life values (for real this time), and some other things I can't remember.
    Edited once by jacob1. Last: 4th Mar 2014
  • techno156
    4th Mar 2014 Member 0 Permalink

    @jacob1 (View Post)

     Well, until something else pops up. :P
     TPT Multiplayer would be interesting, and glitches do happen.

     

    Perhaps have GRVT have a slightly stronger glow as a single particle?

  • FeynmanLogomaker
    4th Mar 2014 Member 0 Permalink

    Just curious, have you fixed saving images to a .bmp instead of whatever the old format was? 

     

    By the way, you should definitely modify the screenshotting function to let you choose what filename to save it to.

  • jacob1
    4th Mar 2014 Developer 0 Permalink
    @techno156 (View Post)
    I could look into making it a little stronger possibly.

    @FeynmanLogomaker (View Post)
    It saves as .ppm now still ): . Adding in .png compatibility might take a while, but it's in my TODO. Also the screenshot naming stuff needs to be redone in both my mod and the real tpt, it tries conflicting names, probably it should just use the current time like almost every other program (you can rename them yourself :P)
  • jacob1
    13th Mar 2014 Developer 0 Permalink
    Version 27.0 Released!

    Version 27.0 3/12/14
    TPT multiplayer script by cracker64 embeded inside. Works much better than the original, but still has some major syncing bugs and crashes. Add in all missing lua api functions, except for interface. Add ADD/SUB/MUL/DIV deco tools, fix deco tool drawing bugs. Fix all STKM spawning / life bugs for real this time. PINV bugfixes. Fix mouse handling bugs involving the zoom window and the screen edges. Wall brush sizes redone to match tpt++. Fix PPIP in HUD, and PIPE -> PRTI transfer bug. Fix FIND. Lots of Lua api fixes, updates from tpt++, and other generic bug fixes.

    the main thing is definitely TPT Multiplayer! I've been working on that a lot recently. Hopefully people will find it fun even with it's glitches :P. It took a lot of work to get my mod so up to date with TPT also, this is probably the closest it's been in a long time. I'll work on more rewrites to other things now, maybe I can finally add avatars into the game and make the interface work how it should.

    unlike the normal script, this TPTMP doesn't require you to be logged in, if you aren't logged in you get a nick that looks like this: GuestXXXXX, where XXXXX are random numbers. If this causes problems later, I might change this.

    Download Version 27.0 - legacy for windows. Use this if your computer is too old for the first one or you use Windows XP
    Download Version 27.0 for 32 bit linux.
    Download Version 27.0 - legacy (no sse) for 32 bit linux.
    Download Version 27.0 for 64 bit linux.
  • jacob1
    14th Mar 2014 Developer 0 Permalink
    Version 27.1 Released!

    Version 27.1 3/13/14
    TPTMP updates to fix some syncing / other issues

    You can't update the script in game like you could if this was done via cracker64's script manager, but I guess updating like this will do for now.

    Also I updated this yesterday but it wouldn't let me double post ):<. This barely needs it's own post anyway.

    Download Version 27.1 for 32 bit linux.
    Download Version 27.1 - legacy (no sse) for 32 bit linux.
    Download Version 27.1 for 64 bit linux.
    Edited once by jacob1. Last: 14th Mar 2014
  • brandon3442
    15th Mar 2014 Member 1 Permalink

    Nice work on multiplayer, work just fine!

  • FeynmanLogomaker
    15th Mar 2014 Member 0 Permalink
    I think I may have made an edit to cracker's script that lets it share Lua-created particles to the chatroom-you may want to add something like that to your mod.
    (I just modified tpt.create to also call createPartsAny)
  • jacob1
    15th Mar 2014 Developer 0 Permalink
    @FeynmanLogomaker (View Post)
    why doesn't it already support lua-created particles? PT_NUM is 256, and lua particles get ids less than this, so they should still sync correctly. It's just that both people need the element. I actually haven't tested it myself though. I do know that elements made in my mod (besides BALL and ANIM) sync correctly.

    Also, tpt.create_part does a single particle, and createPartsAny in this script does many in a radius.


    Edit: ignore this
    Edited 2 times by jacob1. Last: 15th Mar 2014