Fighter/FIGH actions

  • candorgen
    6th Jul 2013 Member 0 Permalink

    @hittox (View Post)

     Never saw that before :/ time to experiment.

  • therocketeer
    6th Jul 2013 Member 1 Permalink
    STKM when projecting LIGH is always biased to the right slightly, I don't think if anyone else has noticed this, but when STKM ctype is LIGH, the game doesn't seem to take into account the direction STKM was last controlled in (like with other elements, and just fires the LIGH to the right regardless of which way he is "facing". This happens unless you hold both the down and the left keys at the same time...
    This is not a big problem, and sorry about the slight off topic. Its just something I have noticed and its sort of linked with this thread.
  • candorgen
    6th Jul 2013 Member 0 Permalink

    Well it is linked to my thread. Basically It's how fighters don't seem to do certain things that they should. When I trief lightning on a fighter it did indeed only shoot to the left. 

  • greymatter
    7th Jul 2013 Member 0 Permalink
    0_0 fighters jump on the edge of the screen when a stickman is present on-screen!
  • chinapowder24
    7th Jul 2013 Member 0 Permalink

    @therocketeer (View Post)

    i have noticed this.

  • greymatter
    7th Jul 2013 Member 0 Permalink


    @therocketeer (View Post)
    That is true too.
  • jacob1
    9th Jul 2013 Developer 0 Permalink
    @therocketeer (View Post)
    savask just fixed this

    @greymatter (View Post)
    I fixed this a week or two ago, it might be fixed in the beta. Also really jacksonmj fixed it about a year ago and I copied it .... but I guess the commit was lost in the conversion to c++
  • awesomemachines
    16th Jul 2013 Member 0 Permalink

    Once a FIGH shot water at me, water isn't harmful.

  • dom2mom
    16th Jul 2013 Member 0 Permalink

    @awesomemachines, mabye STKM can drown?

  • therocketeer
    16th Jul 2013 Member 0 Permalink
    @dom2mom (View Post)
    not as far as i know, could work though