Spectator Mode

  • billion57
    10th Jun 2013 Member 5 Permalink

    A viewing mode where you can see an event from the point of view of one of the pixels.

    You click on it, press a viewing direction (or arrow key), and see what the pixel is seeing.

     

    For example, say you make an explosion. Click on a space, point towards the general direction of the explosion, and see the wall of fire barrelling towards you as if you were in that space.

     

    An unfixable limitation- It will always be as a straight line, since TPT operates in 2 dimensions (as how we are 3-d, but see things in 2-d, which is why we can replicate visions with pictures). However, brightness and relative size (as how a lamp near you seems bigger and brighter than a lamp far away) can make this alright.

     

    It would look amazing.

  • sandstorm
    10th Jun 2013 Member 0 Permalink

    hm..... might be difficult to understand... for me at least. jeez, that sounds confusing. i thought that it would follow a particle on the screen or something.

  • boxmein
    10th Jun 2013 Former Staff 0 Permalink
    Woah. That's something new and innovative at least.

    What for though? It'd be a single (even if zoomed) line of pixel ...
    Wouldn't give much immersion now would it
  • ZebraGoBoom
    10th Jun 2013 Member 0 Permalink

    Sounds hard as CRAP to code, nigh impossible.

    But, it IS a cool idea.

    Maybe, instead of anywhere, you had to be a STKM or STK2!

    EDIT:

    It would be a whole different game.

  • mniip
    10th Jun 2013 Developer 0 Permalink
    @ZebraGoBoom (View Post)
    not as hard to code as it seems, but it's not worth it, all you will see is a line, because , uh, tpt is 2d
  • fireball5000
    10th Jun 2013 Member 0 Permalink
    It would look pretty awesome, but @boxmein is right, it would only be a line of pixels. but if we made this one feature 3D, that would be EPIC
  • jacob1
    10th Jun 2013 Developer 4 Permalink
    I can't even imagine adding 3d graphics to tpt ...

    one reason is I know nothing about 3d graphics

    the other reason is that TPT IS 2D
  • mniip
    10th Jun 2013 Developer 0 Permalink
    @fireball5000 (View Post)

    analogy: your eyes receive a 2d image of our 3d world.
    the same way, since tpt is a 2d world, from particle's view, it's just a line of pixels
  • boxmein
    10th Jun 2013 Former Staff 0 Permalink
    It could be made pretty awesome though.. Drawing a single line of particles leaves a lot of empty space for improvisation. Drawing glows around the single line? Drawing the single line across the entire screen? You name it.
  • greymatter
    10th Jun 2013 Member 0 Permalink
    @billion57 (View Post)
    A stand out idea. I'm watching this thread.
Locked by jacob1: old (and rejected)