Photon decorations

  • bimmo_devices
    29th Jan 2013 Member 0 Permalink

    I write this post to ponder the possibility of having the decoration editor colour photons directly. From my tpt experience, I have found that recolouring photon by means of element "type" editing gives photons a sort of "over colour", that is not related to the photons spectrum colour, and in heat display the photon will glow it's spectrum colour. (Turning filter into photons gives the photons the colour usually given when passing through the filter.) Using filter automatically gives the photons 0 life - making them eternal. The use of coloured photons would give rise to easier moving art, (perhaps quenching the public’s thirst for moving solids?).

    I am aware that this might be a problem as energy particles exist "above" other particles. That's why using the rectangular delete function on clone(phot) destroys photons, leaving the clone behind to clone more. Using the console is the only way to access the large groups of photons, as the property editing tool only targets one. As a hacker, energy particles seem very disjointed from the game. I do hope the nature of energy type particles does not cause problems with the decorator.

    Please comment if you agree/disagree and add to the debate.

  • Sergeant_Starfruit
    29th Jan 2013 Member 0 Permalink

    Wait, your a hacker? Anyway, I disagree because decorating photons would cause problems, problems that would need to be solved, like what about stacked photons? Also, I think decorating energy particles would just be messy.

  • bimmo_devices
    29th Jan 2013 Member 0 Permalink

    I am a tpt "hacker": I hack the element's properties alot. The stacking of photons is one of the difficulties that the suggestion is up against. It isn’t mandatory for photons to be coloured, so it would only be done when it is useful - when you arrange them in, say, a bullet shape, set the velocities for one direction and colour the photons. It would be difficult to make the property editor tool target multiple particles, it shouldn’t be that difficult to make the decoration editor target them.

  • Sergeant_Starfruit
    29th Jan 2013 Member 0 Permalink

    Yes, I see your point. But decorating energy particles just doesn't feel right. Like, brown photons. Just doesn't feel right.

  • bimmo_devices
    29th Jan 2013 Member 0 Permalink

    I know, but photons seem so good for predictable moving shapes. People already use the console and filter for this. There are heaps of photon tutorials.

     

    IDEA: if it isn't too difficult, the photon can carry the hue only, so a brown photon will be orange (as brown is dark orange).

  • Sergeant_Starfruit
    29th Jan 2013 Member 0 Permalink

    That's much nicer. :)

  • dulix11
    29th Jan 2013 Member 0 Permalink

    Y U No use FILT?

  • Sergeant_Starfruit
    29th Jan 2013 Member 0 Permalink

    For some things this would be very useful and much easier with this.

  • boxmein
    29th Jan 2013 Former Staff 0 Permalink
    I have no reason why not to have photons get their spectral colours from dcolour.
  • jacob1
    29th Jan 2013 Developer 0 Permalink
    I didn't even know this was a bug. I could try fixing it, I don't know how deco would work for these elements though, it might not.