new tool sergestion : sticky

  • mniip
    16th Jan 2013 Developer 0 Permalink
    @andbot (View Post)
    but what if that thing hits something, how would collision be handled
  • me4502
    16th Jan 2013 Member 0 Permalink
    @mniip (View Post)

    In his/her mind... Like magic.

    It is possible, just very hard and resource intensive.
  • jenn4
    16th Jan 2013 Member 0 Permalink
    It's nothing more but rewriting the pgysics engine from scratch again. Maybe Skylark was able to do something like that, but now everything is so complex, and this would take too much time and effort. Possible, but no-one wants to it so much they would do it.
  • CobaltYash
    16th Jan 2013 Member 0 Permalink

    @therocketeer (View Post)

     

    i believe moving solids are perfectly possible.

     

    as OP said, they would be clumped together, and the added weight of each particle per clump combined would dictate how it would behave as a whole.

     

    the particles could go up and down left or right, or diagonal ONE pixel of element at a time, but sped up, would look like movement.

  • mniip
    16th Jan 2013 Developer 0 Permalink
    @CobaltYash (View Post)
    ok, then go and code it
  • CobaltYash
    16th Jan 2013 Member 0 Permalink

    @mniip (View Post)

     

    im only offering a perspective that may make the idea work easier and simply put, better.

     

     

    i don't know how to code, but im sure it wouldn't be far too different than spng, except a bit more complex.

     

     

    why so negative?

  • mniip
    16th Jan 2013 Developer 0 Permalink
    @CobaltYash (View Post)
    well, you're saying just a little bart of an algorithm saying that is ultimate solution. Nope. It is much harder than that.
  • CobaltYash
    16th Jan 2013 Member 0 Permalink

    @mniip (View Post)

     

    im sorry if i offended you, i have seen how sponge moves, and i have seen how sand moves.

     

    i believe, with SOME effort on a good coders part, moving objects (lumps of materials) can move, i didn't say that it had to rotate at ALL, as that would be much more difficult.



     

    @jacob1

     

    yea well how does gel stick to stuff?

     

    just make that stronger.

     

     

     

    hi also

  • jacob1
    16th Jan 2013 Developer 0 Permalink
    @CobaltYash (View Post)
    did you see moving sponge ever bounce off of things? What happened when it hit stuff? It just fell apart and completely stopped, because in reality nothing was holding it together. It was just a bunch of particles moving at the same velocity.

    So, moving sponge is nothing like moving solids.

    Now, they really aren't too hard to get a partly working buggy version, just download my mod and see BALL. But anything better is not possible with the current source. Even in my mod, there is technically nothing holding the particles together, there is no way to do links, or add them in, with the current way tpt works. It is again just a bunch of particles with equal velocity, but this time the position updated together too so it doesn't fall apart. But for collisions, it really has none.


    I'm locking this, because it isn't possible, and the spelling error in the title annoys me too.
Locked by jacob1: not really possible