TPT xbox/ps3

  • MiningMarsh
    21st Dec 2012 Member 0 Permalink

    @NUCLEAR_FOX (View Post)

     If you mean some kind of external media you hook up to the console to transfer games onto it, yeah, that won't work at all. The systems are not binary compatible with things written for the pc.

  • fireball5000
    21st Dec 2012 Member 0 Permalink

    @gotdavid_95 (View Post)

     do you know how laggy that would be???

    there would have to be like 2 elements for it to run at a decent frame-rate

  • NF
    2nd Jan 2013 Member 0 Permalink

    I ment Frasdriver

  • Candunc
    2nd Jan 2013 Member 1 Permalink

    Ok, lets set this out here.

     

    Mobile Devices will not be officially supported! (You can't even get a decent rate on a 2 GHz processor!)

    xBox / PS3 will not be officially supported (Developer Fees)

    Linux / Windows (NOT RT) / Mac OS X will be officially supported, thats it!

     

    Why would the devs spend time porting stuff to other systems when the current version is still under development?

     

    (xBox / PS3 could be viable options, the processors are enough, but to port it would be hard and there are developer licences to deal with)

  • NF
    2nd Jan 2013 Member 0 Permalink

    It would be alot of stress! to keep udating it on different systems. @Candunc

  • Jallibad
    2nd Jan 2013 Member 0 Permalink

    @Candunc (View Post)

     I got 120 fps on my dual core 2.0GHz computer (Now I have an 8 core 3.2GHz computer).

  • Candunc
    2nd Jan 2013 Member 0 Permalink

    @Jallibad (View Post)

     Not my point, but the point is that they won't be able to. I can't run version 30 on a 800 mhz with a few dust on the screen, yes phones are more powerful than that, but it will take forever to port it when it becomes a viable option.

Locked by Lockheedmartin: I don't think anythign else needs to be argued with this.