TPT xbox/ps3

  • NF
    20th Dec 2012 Member 0 Permalink

    I, heard about that and you can hook up a fastdrive up to your PS3 and your Xbox360 and your stuff would be on there maybe! i havn't tested it yet.

  • boxmein
    20th Dec 2012 Former Staff 0 Permalink
    @fireball5000 (View Post)
    That's because lifelike games can utilize stuff like textures, light mapping and physics. All Powder Toy needs is setting a bunch of pixels and repeatedly going through them in an infinite loop, which branches off to smaller loops for every particle, etc.
  • randalserrano
    20th Dec 2012 Member 0 Permalink

    Actually, there is a way to develop TPT for the 360. And it doesn't cost a crapload of money like people think it does. If you develop it like you would any other indie game on the 360 it shouldnt cost but a couple hundred dollars at the most. They use C# as the coding language as many of you might know. Which would require a lot of new code. Since TPT just recently got recoded, I don't think it is happening anytime soon.

  • Felix
    20th Dec 2012 Member 0 Permalink

    randalserrano:

    Actually, there is a way to develop TPT for the 360. And it doesn't cost a crapload of money like people think it does. If you develop it like you would any other indie game on the 360 it shouldnt cost but a couple hundred dollars at the most. They use C# as the coding language as many of you might know. Which would require a lot of new code. Since TPT just recently got recoded, I don't think it is happening anytime soon.

    Time = money, unless someone with the knowledge to develop it has an interest in it and wishes to do so for free. Also nobody has really been denying that it is possible at all. 

  • MiningMarsh
    20th Dec 2012 Member 0 Permalink

    @randalserrano (View Post)

     No there is not. All indie devs not using xna HAVE to have access to either a jailbroken xbox360, or an xbox360 with the xdk. Without that development kit, you can't compile for the xbox. It costs around $10,000 last time I checked, unless you can get a deal with a company that has one.  You can develop in C++ for the xbox, you just miss out on many of the nice libraries they have. Including some of the insane floating point unit libraries. You also miss out on some directx libraries. Other then that, there is not much difference.

     

    Of course, there is a reason I said no xna. That would require an entire rewrite of TPT++, and even then, you get much slower code that way. As well, you could not download saves created on the PC version of powder toy.

  • NF
    20th Dec 2012 Member 0 Permalink

    Is, it just me or did anyone listen to "my post", you can use a fastdriver for this but i, wouldn't until boxmein or me! or someone else does.

  • therocketeer
    20th Dec 2012 Member 0 Permalink
    @NUCLEAR_FOX (View Post)
    what in the heck are you even talking about? what the bloody hell is a "fastdriver"?
  • Box-Poorsoft
    20th Dec 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • MiningMarsh
    20th Dec 2012 Member 0 Permalink

    @Box-Poorsoft (View Post)

     Thats one of the sad things about windows 8, you actually need a developer license. On the plus side, I believe the windws 8 developer license is free. the bigger issue is adding all sorts of metro sepcific code, when it already functions perfectly on the desktop.

  • gotdavid_95
    20th Dec 2012 Member 0 Permalink

    It would be better if it was an app for iphone and android that way i can be on TPT more often. I dont think it would sell much if it was released for gaming platfoms such as xbox and ps3 etc.

Locked by Lockheedmartin: I don't think anythign else needs to be argued with this.