The Realistic Science Mod

  • therocketeer
    24th Nov 2012 Member 0 Permalink
    @Potbelly (View Post)
    *crashes
    *without
    *starting
  • snail
    24th Nov 2012 Member 0 Permalink

    @firefreak11 (View Post)

     lol your stamps is in the download.

  • The-Fall
    24th Nov 2012 Member 1 Permalink

    Does not launch at all... Do you check when you compile, if it launches? If so, with what? If your compiling with Code:Blocks it wont compile if there is an error.

  • jombo23
    24th Nov 2012 Member 2 Permalink

    sigh, i know its a big change but you should have really moved to c++, people dont want to not be able to open saves (Facepalm)

  • jacksonmj
    24th Nov 2012 Developer 3 Permalink

    @jombo23 (View Post)

    I am maintaining a fork of the C version, which can open saves from the C++ version just fine. The C version isn't dead just yet. Mods can be based on https://github.com/jacksonmj/The-Powder-Toy/tree/legacy

     

    (I'm also doing my own conversion to C++, but that isn't ready for people to base mods on yet)

  • jacob1
    24th Nov 2012 Developer 0 Permalink
    Also, my mod too, if you want to base it off that, I wouldn't mind (and it also opens c++ version saves). One thing you could do to always be able to open saves, is comment out the warning and if statement around it in save.c, where it says "Save is from a newer version". I think there is 2-3 of those. I did that for my mod actually, older versions can still open saves from newer versions, and if there was a problem, the save just won't load correctly, and act funny, but it won't crash or anything. It's better to be up to date though. And i'm sure some people would say this is a bad idea, but it's actually been very useful to me in testing things, and opening most saves without a new version of my mod.
  • jombo23
    24th Nov 2012 Member 1 Permalink

    @jacksonmj (View Post)

     What about the version changes?! is he just gonna change the version and build number to match the current version?

  • firefreak11
    24th Nov 2012 Member 0 Permalink

    @The-Fall (View Post)

     -_-

    @jombo23 (View Post)

     I dont like the C++ source

    @jacksonmj (View Post)

     Can you find the problem in this one?

    @jacob1

    I will do that.

  • jombo23
    24th Nov 2012 Member 2 Permalink

    @firefreak11 (View Post)

     What do you mean by "the c++ source"

     

    edit

     

    Also, if anything its much more clear and easy to use than the stupid c one

  • jacob1
    24th Nov 2012 Developer 0 Permalink
    @firefreak11 (View Post)
    ok, but I still recommend you stay updated, by using jacksonmj's branch, because then you will have the newest elements.