If you can make bubbles with SOAP

  • bugzeeolboy
    3rd Nov 2012 Member 0 Permalink

    then why shouldn't you be able to create falling boxes that can contain things, or circles that can roll, could there not be a PHYS element that makes all other PHYS elements stick together and can be pushed by wind, like a movable wall? Maybe the PHYS's ctype could be the element of what it has as walls, like if the ctype were WATR, then it would be all wiggly like a flat basketball or soaked cardboard, but if it were DMND, then it would be solid and able to roll or stand. I understand if you say no, it may be hard to code. But, it was done with soap and how you can make bubbles, the bubbles can stick together, huh?

     

  • boxmein
    4th Nov 2012 Former Staff 0 Permalink
    @bugzeeolboy (View Post)
    Bubbles were a nightmare to get right. All they are right now is just connection points with arch-y soap lines inbetween.
  • sandstorm
    4th Nov 2012 Member 0 Permalink

    out of curiosity... could you make the arch-y things impassable by materials?

  • jacob1
    4th Nov 2012 Developer 0 Permalink
    @sandstorm (View Post)
    probably not, those don't actually exist. They are only graphical effects. Go into nothing mode and you'll see they aren't real (which reminds me, that's a bug, they should always show)
  • savask
    4th Nov 2012 Developer 0 Permalink

    @jacob1 (View Post)

    That's not really a bug, it was intended.

     

    @bugzeeolboy

    Try to freeze a small bubble, you will be surprised.

  • sandstorm
    4th Nov 2012 Member 0 Permalink

    well, could you link multiple points toogether with a no-pixel gap?

  • The-Fall
    4th Nov 2012 Member 1 Permalink

    No. The code will not allow for that. Even if you could, your object would self tangle. If Simon had ever added the shear stress code someone provided, then you hypotheticaly could make a bubble that would act as a solid. We would need to implement so much new code. Ive tried. Others have tried: to no avail. Im still working on a flash version of TPT, however with a code migration, Ive had to take a bit of time trying to keep up with the updates. My flash version has some representation of moving solids, however, there is no rotational geometry coded in, and objects tend to fall apart at even smal velocities when coliding together. They often stick to each other as particles tend to overlap.

  • sandstorm
    4th Nov 2012 Member 0 Permalink

    messy :P

    and just a note: I fored a bunch of plut at a filt wall, and it went five or so pixles deep.