Mod Elements

  • billion57
    11th Oct 2012 Member 3 Permalink

    Now that TPT uses C++, great elements and features from mods should be added.

    With the permission of the original creator, of course.

  • jacob1
    11th Oct 2012 Developer 2 Permalink
    It actually is easier, there are more element slots, and Simon plans to change something that will allow an extra 256 elements to be added before the limit is reached. (512 element limit) I agree though, Simon has been merging most of my tpt++ fixes, and i'm just hoping that won't stop once I add the favorites menu, the extra options, the save preview changes..., and that they just continue to be merged as I port my mod.
    I think the elements VIRS, RAZR, ANIM, and MOVS are all good elements from my mod, and the features above. ANIM might be a problem with being anti-art for saves on the front page
  • billion57
    11th Oct 2012 Member 2 Permalink

    Your mod is the best, because of its functionality... but I still like VIRS and RAZR.

  • jacob1
    11th Oct 2012 Developer 0 Permalink
    Yeah. There are also mods that add more elements and reactions. A lot of people really just want new elements, and so adding lots of new elements and reactions would be good I think. I'm not good at coming up with good element ideas though, VIRS was inspired by all the other (boring-er) viruses, and RAZR and ANIM were both suggestions from my mod's thread. MOVS BALL (basically the same thing, I get them confused) was just asked for many times.
  • billion57
    11th Oct 2012 Member 0 Permalink

    @jacob1 (View Post)

    New elements are easy enough... Me4502's mod has at least 50 new ones.

    But features are hard to find.

     

    But I still want new elements.

     

    Won't they need to be translated from C to C++?

  • jacob1
    11th Oct 2012 Developer 0 Permalink
    Yes, everything will have to be. It shouldn't be too hard for the elements I think. And I do like new features better too, but new elements are also nice. I haven't really converted much from my mod, except for improving the deco editor, but the deco menu was already done so not much needed to be converted/changed.
  • boxmein
    11th Oct 2012 Former Staff 0 Permalink
    @billion57 (View Post)
    C is inter-compatible with C++, with the added thing being that C++ is a tad more powerful. The entire game engine, everything, was rewritten. Element structure was changed. One file per element now. :)
  • viktor
    11th Oct 2012 Member 0 Permalink

    I like Jacob1 and Me4202 mods.

  • billion57
    11th Oct 2012 Member 0 Permalink

    @jacob1 (View Post)

    You should add the custom HUD to the official TPT.

    Really.

    The HUD is the main reason I use your mod.

  • jacob1
    11th Oct 2012 Developer 0 Permalink
    @billion57 (View Post)
    Yes, I was planning on asking. The custom HUDs is the main reason I don't use tpt++, along with being able to see dates on comments, and using Ctrl/Shift+clicking names to search for their saves/go to their profile. Other features like FIND and the better PROP are useful too to me. I don't use the favorites menu much actually, and I might think of a way to redo it in tpt++. (there's also all the other features, which I randomly may need, ex. I needed INFO to get the average pressure in a save yesterday)

    @boxmein (View Post)
    The simulation and graphics code is actually exactly the same, and there used to be one file per element before (most of the time, but elements without an update function had no file). Now instead of a large ptypes[] array though, the properties are easily readable and spread out in the element file. Everything else was redone though.