Jacob1's Mod

  • The-Fall
    6th Aug 2012 Member 0 Permalink

    @jacob1 (View Post)

     The saves on the server that are mine. I cannot see all of my private saves, including those I try to publish from your mod, and those I published from your mod in the past.

     

    About the ambient heat setting, can you add that, or is there already an command in lua to do that? Also what are the new lua commands you said you had added?

  • jacob1
    6th Aug 2012 Developer 0 Permalink
    @The-Fall (View Post)
    You can't see any save published from my mod then? Can you see every other save, including your private ones? Also, can you see them on the website? I was looking at your saves, and none of them appeared to be published from my mod, so maybe they were deleted. I can see all of my saves, which were all made from my mod.

    The ambient heat thing would be in the next version, I haven't done it yet.

    These are the lua commands I added:
    tpt.create_parts(x, y, rx, ry, c, fill, brush, flags) --last 2/3 optional
    tpt.create_line(x1, y1, x2, y2, rx, ry, c, fill, brush, flags) --last 2/3 optional
    tpt.floodfill(x, y, c, cm, bm, flags) --last 3 aren't needed to make it work
    tpt.save_stamp(x, y, w, h) -- returns filename (only the number part)
    tpt.load_stamp(string filename (only the 10 numbers) or number i (stamp #, first stamp is 0))
    tpt.set_selected(sl, sr, SLALT) --only use first if you just want to sst sl
    tpt.set_decocol(hex number in AARRGGBB format), or tpt.set_decocolor(r, g, b, a)

    They were adding to make cracker64's multiplayer lua script work better. I haven't released the updated version to work with this though, I made it so you could connect with as many people as you want, but then stopped working on it. I'll still finish it later.

    Well, actually, I did put the version that uses those functions on github here, but not the one that adds server creation or an in-script deco editor
  • Jonathan3576
    7th Aug 2012 Member 0 Permalink

    Add fish or eukariotes(living cells) (moving solids that can be represented by one pixel)) and then when they die if  you put stone or a heavy powder it compreses and turn into crude oil and gas (non refined gas, Natural Gas).

  • The-Fall
    7th Aug 2012 Member 0 Permalink

    @Jonathan3576 (View Post)

     No. Go  make them your self. Those elements have no uses what so ever.

  • jacob1
    7th Aug 2012 Developer 0 Permalink
    @The-Fall (View Post)
    Did you see my questions?:

    You can't see any save published from my mod then? Can you see every other save, including your private ones? Also, can you see them on the website?
    I don't really know what would cause that, it might be a problem with what the server is returning based off of what I tell it.

    @Jonathan3576 (View Post)
    Go suggest those somewhere else, but they will be rejected wherever you go. Your suggestion is also very incomplete
  • lorddeath
    7th Aug 2012 Member 0 Permalink

    Hey jacob theresa thing when u put vrss on anim when u cure it it dissappears is that planned?

  • jacob1
    7th Aug 2012 Developer 0 Permalink
    @lorddeath (View Post)
    Sort of. When the virus kills the ANIM, the memory used for animations is freed. When it turns back to ANIM, it doesn't have any animation data, so it kills itself because it can't work and would just crash. I could make it get more memory when it turns back though. (Or not. all the animations would be gone, and it's kind of useless at that point because you have to make those by hand)
  • The-Fall
    7th Aug 2012 Member 0 Permalink

    @jacob1 (View Post)

    Nevermind. It seems to have fixed itself. Odd. 

     

  • lorddeath
    8th Aug 2012 Member 0 Permalink

    hey jacob what does anim do idk what it does and btw when qrtz is infected and u cure it it sorta "Bleaches" it

  • jacob1
    8th Aug 2012 Developer 0 Permalink
    Version 18.1 Released

    Version 18.1 8/7/12
    Fix crash when saving invalid elements (that you shouldn't have anyway). Add an icon to the deco menu and element search ui. Disable reversable pipe on non mod saves. Improvements to the deco menu to make it feel more like the editor, fix middle click to get decocolor inside of it. Fix graphics function crash. Fixes to PWHT so that it works and saves better. Fix instantly powered electronics not saving. Combine PROP & PROP2. To use old prop, flood fill with Ctrl + Shift. Fix TRON. GEL and SPNG can absorb water from elements and leaves behind what the element was mixed with. (ex. PSTE + SPNG -> CLST). Ask to run lua code in saves, instead of just running it automatically.

    Basically, it just fixes tons of bugs. If you find any bugs, please tell me. Also, if you don't like the way something acts or want any minor improvement, I can do that too. This update breaks saves with PWHT, but I don't know how many people make mod saves anyway. If you have an old broken save though, I can fix it. I have every version of this mod ever released, and I have fixed my old saves before (I just fixed the Christmas one)

    @lorddeath (View Post)
    Draw on it in the deco editor, and then press right to go to the next frame and draw on that. You can create animations with it. Look at the description in the readme for more info and how to customize it more.
    The QRTZ thing is because of how VIRS works, it also uses and resets tmp and tmp2, and QRZ uses tmp to determine it's color. I can fix that for the next version by making it use pavg[0] and pavg[1], but you were too late, I saw your message when making this post.