Multitasking Through TPT: Save Tabs

  • PacBrad
    5th Aug 2012 Banned 0 Permalink
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  • boxmein
    5th Aug 2012 Former Staff 0 Permalink
    @PacBrad (View Post)
    Tabs would be the same speed as two consecutive windows, as they would keep the same amount of variables.
  • PacBrad
    5th Aug 2012 Banned 0 Permalink
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  • boxmein
    5th Aug 2012 Former Staff 2 Permalink
    @PacBrad (View Post)
    You can pause different windows too. ._.
  • plead-for-destruction
    5th Aug 2012 Member 0 Permalink
    @PacBrad (View Post)
    they are being added so why are you still arguing?
  • PacBrad
    5th Aug 2012 Banned 0 Permalink
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  • jacob1
    5th Aug 2012 Developer 0 Permalink
    @Lockheedmartin (View Post)
    I haven't seen anything like that in the snapshots or when I compiled it, how do you do it?

    @PacBrad (View Post)
    This is actually a good suggestion. I already have this in my mod (sort of). You can change tabs, and your work is saved in a stamp until you come back. It would be extremely hard and laggy to allow all of them to run at once though.
  • Sylvi
    5th Aug 2012 Moderator 1 Permalink

    @jacob1 (View Post)

    Ximon was talking about it in the IRC awhile back.

     

    [21:36] <@Ximon> But I have some really cool ideas for TPT++
    [21:36] <@Ximon> Like tabs and stuff
    [21:37] <gajbooks> Creates a tiny bit of pressure then expands like DEUT or MERC to a certain extent when heated enough.
    [21:38] <gajbooks> Ximon: What do you mean by tabs? Multiple simulations that you can switch between?
    [21:38] <@Ximon> Yes
    [21:38] * Cr15py (~Cr15py@CPE001d7e342322-CM000e5cde4dfc.cpe.net.cable.rogers.com) Quit ( Ping timeout: 250 seconds )
    [21:39] <gajbooks> Both running at the same time, or pausing when in other tabs?
    [21:39] <@Ximon> Probably one at a time
    [21:39] <@Ximon> 2 would be a bit slow
    [21:40] <Lockheedmartin> Save one temp and start again when activate.
    [21:41] <@Ximon> Well, you'd have to do that with TPT
    [21:41] <@Ximon> In TPT++ you can actually have 2 loaded at the same time.
    [21:41] <@Ximon> I'm trying to make the components reusable in many situations
    [21:42] <@Ximon> For example, TPT uses 3 separate pieces of code for rendering scenes,
    [21:42] <@Ximon> One for the main game renderer with fancy graphics, 1 for the OPS save format and 1 for the PSV save format
    [21:43] <Lockheedmartin> Interesting
    [21:43] <@Ximon> It's a pain to maintain, because if you add any new features that have their own render code, you end up having to exclude them from the thumbnail renderers for each save format.
    [21:44] <@Ximon> TPT++ solves this by making a reusable component called "render" which can output an image from game data
    [21:44] <@Ximon> So there's just one component managing all the rendering in TPT++
    [21:44] <Lockheedmartin> Very interesting.
    [21:44] <@Ximon> Another use would be to have 2 previews at once.
    [21:44] <@Ximon> You could have a normal view of the game, and in another window, you could have the same simulation but in heat view

  • jacob1
    5th Aug 2012 Developer 0 Permalink
    @Lockheedmartin (View Post)
    Oh, that's really nice, it would be even better than my mod, since things like velocity wouldn't be lost when switching tabs (I do save pressure for tabs). Tpt's save renderer is really ugly and is never updated, the preview when saving saves is so wrong that maybe it shouldn't even be there, it's just confusing because it shows the element color from the button only. Mine doesn't have previews though (this does give me an idea to add those when I improve tabs and previews some more). Once I see how it's done, I might base mine of it and improve mine to act more like tpt++'s
  • PacBrad
    6th Aug 2012 Banned 0 Permalink
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