New wall - Pressure filter

  • therocketeer
    7th Jan 2012 Member 0 Permalink
    lol. Imagine if that was what happened in partical acceloraters!
  • code1949
    7th Jan 2012 Member 0 Permalink
    @therocketeer (View Post)
    That actually would happen if they didn't have those giant magnets.
  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @code1949 (View Post)
    it might be like the neutron/warp effect in real life -or- a massive atomic explosion through earth.
  • BloodLust
    7th Jan 2012 Member 0 Permalink
    one moment im going to make an even better one (will reach "supersonic speeds" if it kills me)

    ill try and see what i can do with getting something ALOT heavier to get a nice "beam"

    EDIT:

    ive made this stabler version , it makes ALOT nicer beam and i was able to refine the aceleration process

    unfortunatly it still hasnt reached the speed i want it to, im thinking currently there are some limitations to this, and the faster you make it go the more it "clumps" and loses  speed

    this one does still clump some but other wise works pretty well

  • code1949
    7th Jan 2012 Member 0 Permalink
    @BloodLust (View Post)
    I think I have stabilized it a bit more
  • That-Dude
    7th Jan 2012 Member 0 Permalink
    What if you could pass the particles through an element like @therocketeer said (i think he said it) but also gives any particles touching it some sort of property that nullifies pressure 1 pixel around them for a set amount of time? Maybe the time could be dependent on the temp of the element in question, something like DLAY for pressure instead of SPRK, except for particles touching the element instead of the element itself.

    I'm somewhat of a noob when it comes to TPT mechanics, but it seems pretty feasible to me. If it's not, maybe one of you more experienced TPTers could explain it in a more mechanics-oriented way?
  • code1949
    7th Jan 2012 Member 0 Permalink
    @That-Dude (View Post)
    You can't because TPT air is calculated on a 4x4 grid.
  • That-Dude
    7th Jan 2012 Member 0 Permalink
    @Code1949 Ah, well you get the idea. >_< Hmmm..... Maybe the thing to do wouldn't be to negate the pressure, but to manipulate it in some way to make the particles move in a certain way? This is just the speculation of a noob, mind you, so I might have the whole concept of pressure wrong.

    Another idea of mine was for another force (like pressure, heat, etc.) to be created just for this. It made since to me at one time, but I forget the logic behind it now. The devs probably wouldn't want to code something like that just to make one thing possible though. Although it could have other uses. (Unless it screws up saves or something, which wouldn't be worth it.)

    Oh, and it was @BloodLust that came up with the element idea that I was referring to earlier.
  • code1949
    7th Jan 2012 Member 0 Permalink
    @That-Dude (View Post)
    Well if pressure was absorbed instead of blocked, it may allow the wall to work better as the pressure wouldn't reflect backwards.

    Edit: For some reason, adding gravity propulsion reduces beam destabilzing clumping by propelling the clumping even when it is out of the area of effect of the gravity.

  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @code1949 (View Post)
    wow, that is a brilliant advancement, 1 pixel tolerence too. We're getting ever closer to perfection.